/// <summary>
        /// 游戏库瀑布流初始化
        /// </summary>
        private void GameLibraryPanel_Init()
        {
            List <System.Windows.Media.SolidColorBrush> bushLst = new List <System.Windows.Media.SolidColorBrush> {
                System.Windows.Media.Brushes.CornflowerBlue,
                System.Windows.Media.Brushes.IndianRed,
                System.Windows.Media.Brushes.Orange,
                System.Windows.Media.Brushes.ForestGreen
            };

            if (gameInfolst != null)
            {
                for (int i = 0; i < gameInfolst.Count; i++)
                {
                    Border back = new Border();
                    GameLibraryPanel.RegisterName("game" + i, back);
                    back.Name = "game" + i;
                    Grid gd = new Grid();
                    back.Width      = 150;
                    back.Margin     = new Thickness(5);
                    back.Child      = gd;
                    back.Background = bushLst[i % 4];
                    TextBlock tb = new TextBlock();
                    tb.Text                = gameInfolst[i].GameName;
                    tb.Foreground          = System.Windows.Media.Brushes.White;
                    tb.HorizontalAlignment = HorizontalAlignment.Left;
                    tb.VerticalAlignment   = VerticalAlignment.Bottom;
                    tb.Margin              = new Thickness(3);
                    gd.Children.Add(tb);
                    System.Windows.Controls.Image ico = new System.Windows.Controls.Image();
                    ico.Source = ImageProcFunc.ImageToBitmapImage(ImageProcFunc.GetAppIcon(gameInfolst[i].FilePath));
                    ico.HorizontalAlignment = HorizontalAlignment.Center;
                    ico.VerticalAlignment   = VerticalAlignment.Center;
                    ico.Height = 50;
                    ico.Width  = 50;
                    gd.Children.Add(ico);
                    back.MouseEnter          += Border_MouseEnter;
                    back.MouseLeave          += Border_MouseLeave;
                    back.MouseLeftButtonDown += Border_MouseLeftButtonDown;
                    GameLibraryPanel.Children.Add(back);
                }
            }
        }
        /// <summary>
        /// 游戏库瀑布流初始化
        /// </summary>
        private void GameLibraryPanel_Init()
        {
            Random random  = new Random();
            var    bushLst = new List <SolidColorBrush>
            {
                System.Windows.Media.Brushes.CornflowerBlue,
                System.Windows.Media.Brushes.IndianRed,
                System.Windows.Media.Brushes.Orange,
                System.Windows.Media.Brushes.ForestGreen
            };

            if (gameInfoList != null)
            {
                for (var i = 0; i < gameInfoList.Count; i++)
                {
                    var tb = new TextBlock()
                    {
                        Text                = gameInfoList[i].GameName,
                        Foreground          = System.Windows.Media.Brushes.White,
                        VerticalAlignment   = VerticalAlignment.Bottom,
                        HorizontalAlignment = HorizontalAlignment.Left,
                        Margin              = new Thickness(3)
                    };
                    var ico = new System.Windows.Controls.Image()
                    {
                        Source = ImageProcFunc.ImageToBitmapImage(ImageProcFunc.GetAppIcon(gameInfoList[i].FilePath)),
                        HorizontalAlignment = HorizontalAlignment.Center,
                        VerticalAlignment   = VerticalAlignment.Center,
                        Height = 64,
                        Width  = 64
                    };
                    var gd = new Grid();
                    gd.Children.Add(ico);
                    gd.Children.Add(tb);
                    var back = new Border()
                    {
                        Name       = "game" + i,
                        Width      = 150,
                        Child      = gd,
                        Margin     = new Thickness(5),
                        Background = bushLst[i % 4],
                    };
                    back.MouseEnter          += Border_MouseEnter;
                    back.MouseLeave          += Border_MouseLeave;
                    back.MouseLeftButtonDown += Back_MouseLeftButtonDown;
                    GameLibraryPanel.RegisterName("game" + i, back);
                    GameLibraryPanel.Children.Add(back);
                }
            }
            var textBlock = new TextBlock()
            {
                Text                = Application.Current.Resources["MainWindow_ScrollViewer_AddNewGame"].ToString(),
                Foreground          = System.Windows.Media.Brushes.White,
                VerticalAlignment   = VerticalAlignment.Center,
                HorizontalAlignment = HorizontalAlignment.Center,
                Margin              = new Thickness(3)
            };
            var grid = new Grid();

            grid.Children.Add(textBlock);
            var border = new Border()
            {
                Name       = "AddNewName",
                Width      = 150,
                Child      = grid,
                Margin     = new Thickness(5),
                Background = (SolidColorBrush)this.Resources["Foreground"]
            };

            border.MouseEnter          += Border_MouseEnter;
            border.MouseLeave          += Border_MouseLeave;
            border.MouseLeftButtonDown += Border_MouseLeftButtonDown;
            GameLibraryPanel.RegisterName("AddNewGame", border);
            GameLibraryPanel.Children.Add(border);
        }