private void VisibleClearForm(GameLevels gameLevel) { DictionaryGameFROMButton.Visibility = ViewStates.Visible; DictionaryGameToButton1.Visibility = ViewStates.Visible; DictionaryGameToButton2.Visibility = ViewStates.Visible; DictionaryGameToButton3.Visibility = ViewStates.Visible; DictionaryGameToButton4.Visibility = ViewStates.Visible; if (gameLevel == GameLevels.Easy) { DictionaryGameToButton5.Visibility = ViewStates.Invisible; DictionaryGameToButton6.Visibility = ViewStates.Invisible; } if (gameLevel == GameLevels.Medium) { DictionaryGameToButton5.Visibility = ViewStates.Visible; DictionaryGameToButton6.Visibility = ViewStates.Invisible; } if (gameLevel == GameLevels.Hard) { DictionaryGameToButton5.Visibility = ViewStates.Visible; DictionaryGameToButton6.Visibility = ViewStates.Visible; } DictionaryGameFROMButton.Text = ""; DictionaryGameToButton1.Text = ""; DictionaryGameToButton2.Text = ""; DictionaryGameToButton3.Text = ""; DictionaryGameToButton4.Text = ""; DictionaryGameToButton5.Text = ""; DictionaryGameToButton6.Text = ""; DictionaryGameResult.Text = ""; }
public void Init(int zoneNumber) { var clamped = Math.Max(0, Math.Min(zones.Value.Length - 1, zoneNumber)); zoneIndex = clamped; zone = zones.Value[zoneIndex]; onCurrentZoneChanged.Publish(); }
public void ConfigurationToMain() { pop.Play(); MainCanvas.SetActive(true); GameLevels.SetActive(false); ConfigurationFirst.SetActive(true); ConfigurationMore.SetActive(false); ConfigCanvas.gameObject.SetActive(false); }
private void ReadIntentExtras() { GameLevel = GameLevelOperation.GetGameLevel(Intent.Extras.GetString("GameLevel")); Language = Intent.Extras.GetString("Language"); DictionaryGameOverResultGameLevel.Text = String.Format("Level : {0}", GameLevel); DictionaryGameOverResultLanguage.Text = String.Format("Language : {0}", Language); DictionaryGameOverResultTryCount.Text = String.Format("Try Count : {0}", GameResultCalculation.TryCount); DictionaryGameOverResultSuccessCount.Text = String.Format("Sucess Count: {0}", GameResultCalculation.SuccessCount); DictionaryGameOverResultSuccessPercentage.Text = String.Format("Sucess : % {0}", GameResultCalculation.SuccessPercentage); DictionaryGameOverResultSuccessTime.Text = String.Format("Elapsed : {0} Second", GameResultCalculation.ElapsedStropWatch.ElapsedMilliseconds / 1000); }
public void ReadGameLevels(GameLevels _gameLevels) { foreach (Level level in _gameLevels.gameLevels) { Debug.Log("Level Number: " + level.levelNumber); foreach (Wave wave in level.waves) { Debug.Log("Wave Number: " + wave.waveNumber); } } }
private IGameLevels LoadGame() { IGameLevels game = new GameLevels(); for (int i = 0; i < this.countOfLevels; i++) { ILevel level = LoadLevel(); game.AddLevel(level); } return(game); }
public void Init(int zoneNumber, GameLevels zone) { for (var i = 0; i < buttons.Length; i++) { var button = buttons[i]; var hasLevel = i < zone.Value.Length; button.gameObject.SetActive(hasLevel); if (hasLevel) { button.Init(zoneNumber, i, zone.Value[i]); } } }
public static GameLevelGridData GetBaseDefault() { return(GameLevels.GetLevelGridBaseDefault()); /* * GameLevelGridData data = new GameLevelGridData(); * data = AddAssets(data, "bush-1", UnityEngine.Random.Range(4,8)); * data = AddAssets(data, "box-1", UnityEngine.Random.Range(2, 4)); * data = AddAssets(data, "padding-1", UnityEngine.Random.Range(1, 3)); * * return data; */ }
void Awake() { if (_Instance != null) { DestroyImmediate(gameObject); return; } else { _Instance = this; PanelController = GetComponentInChildren <InGamePanelController>(); gameLevels = new GameLevels(levels); DontDestroyOnLoad(gameObject); } }
private void StartGame(GameLevels gameLevels) { try { var intent = new Intent(); intent.SetClass(this.Activity, typeof(DictonaryGameActivity)); intent.PutExtra("GameLevel", gameLevels.ToString()); intent.PutExtra("Language", DictionaryGameSpinner.SelectedItem.ToString()); StartActivityForResult(intent, 100); } catch (Exception ex) { var toast = Toast.MakeText(this.Activity, ex.Message, ToastLength.Short); toast.Show(); } }
public static GameLevelGridData GetLevelTemplate(string template) { //string wall1 = "wall-1"; //GameLevelGridData gridData = new GameLevelGridData(); return(GameLevels.GetLevelGridBaseDefault()); /* * GameLevelGridData data = new GameLevelGridData(); * data = AddAssets(data, "bush-1", UnityEngine.Random.Range(4,8)); * data = AddAssets(data, "box-1", UnityEngine.Random.Range(2, 4)); * data = AddAssets(data, "padding-1", UnityEngine.Random.Range(1, 3)); * * return data; */ }
public void Update(Vector2f mouse) { for (int i = 0; i < 10; i++) { if ((levelsPictures[i].GetGlobalBounds().Contains(mouse.X, mouse.Y)) && (availableLevels[i] == true)) { levelsPictures[i].FillColor = Color.Magenta; if (buttonReleased == true) { lvl = (GameLevels)(i); changeForGameState = true; } } else { levelsPictures[i].FillColor = Color.Cyan; } } }
protected override void Window(int id) { GUILayout.Label(lc.map.ToString()); selectedlevel = (GameLevels)GUILayout.Toolbar((int)selectedlevel, Enum.GetNames(typeof(GameLevels))); GUILayout.Space(10); GUILayout.Label(lc.mod.ToString()); gameMode = (GameMode)GUILayout.Toolbar((int)gameMode, new string[] { lc.deathmatch.ToString(), lc.teamdeathmatch.ToString(), lc.teamzombiesurive.ToString(), lc.zombisr.ToString() }); GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Label(lc.zombiefrag.ToString(), GUILayout.ExpandWidth(false)); int.TryParse(GUILayout.TextField(fraglimit.ToString(), 2, GUILayout.Width(60)), out fraglimit); GUILayout.EndHorizontal(); if (GUILayout.Button(lc.startgame.ToString()) || skip) { InitServer(); enabled = false; } GUI.DragWindow(); }
protected override void Window(int id) { GUILayout.Label(lc.map.ToString()); selectedlevel = (GameLevels)GUILayout.Toolbar((int)selectedlevel, Enum.GetNames(typeof(GameLevels))); GUILayout.Space(10); GUILayout.Label(lc.mod.ToString()); gameMode = (GameMode)GUILayout.Toolbar((int)gameMode, new string[] { lc.deathmatch.ToString(), lc.teamdeathmatch.ToString(), lc.teamzombiesurive.ToString(), lc.zombisr.ToString() }); GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Label(lc.zombiefrag.ToString(), GUILayout.ExpandWidth(false)); int.TryParse(GUILayout.TextField(fraglimit.ToString(), 2, GUILayout.Width(60)), out fraglimit); GUILayout.EndHorizontal(); if (GUILayout.Button(lc.startgame.ToString())|| skip) { InitServer(); enabled = false; } GUI.DragWindow(); }
//Add all the button and input listeners void Start() { enemyList = new List <GameObject> (); enemy1Button.onClick.AddListener(() => SpawnEnemy(EnemyType.Normal)); enemy2Button.onClick.AddListener(() => SpawnEnemy(EnemyType.Fast)); enemy3Button.onClick.AddListener(() => SpawnEnemy(EnemyType.Brute)); enemy4Button.onClick.AddListener(() => SpawnEnemy(EnemyType.FlyingNormal)); startButton.onClick.AddListener(() => StartWave()); stopButton.onClick.AddListener(() => StopWave()); waveInput.text = "1"; numberOfWavesInput.text = "1"; levelInput.text = "1"; gameLevels = DataPrincess.LoadGameLevels(); ReadGameLevels(gameLevels); }
private void UpdateStars() { GameLevels.stars star = GameLevels.stars.none; int score = GameController.getScore(); foreach (var treshold in GameLevels.getScoreTresholdsFor((GameController.Difficulty)GameController.getDifficultyFactor())) { if (score > treshold.Value) { star = treshold.Key; } } switch (star) { case GameLevels.stars.first: result.GetComponent <Text>().text = "BONER!"; MarkStarActive(star1); break; case GameLevels.stars.second: result.GetComponent <Text>().text = "NICE!"; MarkStarActive(star1); MarkStarActive(star2); break; case GameLevels.stars.third: result.GetComponent <Text>().text = "AWESOME!"; MarkStarActive(star1); MarkStarActive(star2); MarkStarActive(star3); break; default: result.GetComponent <Text>().text = "LAME!"; break; } }
void Start() { instance = this; }
public void MainMenuToGameLevels() { //music.Play(); MainCanvas.SetActive(false); GameLevels.SetActive(true); }
/* * GAME LEVELS FUNCTIONS */ public void GameLevelsToMain() { pop.Play(); MainCanvas.SetActive(true); GameLevels.SetActive(false); }
private void ReadIntentExtras() { GameLevel = GameLevelOperation.GetGameLevel(Intent.Extras.GetString("GameLevel")); Language = Intent.Extras.GetString("Language"); }
void Awake() { instance = this; commonLevels = commonLevelsFolder.Children().Select(c => c.GetComponent <Level>()).ToList(); transform.Children().ForEach(c => c.gameObject.SetActive(false)); }
public void Init(GameLevels zone) => gameObject.SetActive(storage.GetLevelsCompletedInZone(zone) > 0);
internal GameBackgrounds(ContentManager content) { Screens = new GameScreens(content); Levels = new GameLevels(content); }
public void BackButtonGameLevels() { //music.Play(); GameLevels.SetActive(false); MainCanvas.SetActive(true); }
public GameBoard(GameLevels gameLevel) { this.gameLevel = gameLevel; setNumberOfPieces(); //InitializeTurns(GameConfig.MaxNumberOfTurns); }
public IGameLevels Create(params ILevel[] levels) { IGameLevels game = new GameLevels(levels); return(game); }
void Awake() { Levels = new GameLevels(1, 1, Resources.Load <GameLevelConfigs>("Levels")); }
public int GetLevelsCompletedInZone(GameLevels zone) => zone.Value.Count(level => GetStars(level) > 0);
public void ChangeToNextLevel() { lvl += 1; }
/* * MAIN MENU FUNCTIONS */ public void ShowGameLevelsMenu() { pop.Play(); MainCanvas.SetActive(false); GameLevels.SetActive(true); }
public GameBoard(GameLevels beginner) { this.gameLevel = beginner; }