public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { // Set the helper window header's language display. m_HelperWindowHeaderText.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Help_WindowHeaderText, language); // Set the helper window categroy tip's language display. m_HelpInfoCategroyTip.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Help_WindowCategoryText, language); // Set the dropdown menu's language diaplay. for (int index = 0; index < m_HelpInfoCategory.options.Count; index++) { m_HelpInfoCategory.options[index].text = HelperInfoManager.GetCategroyText((HelperInfoManager.HelpInfoCategory)index); } // Reset dropdown menu. m_HelpInfoCategory.value = 1; m_HelpInfoCategory.value = 0; m_CurrentSelectedCategoryIndex = 0; // Set the helper info list's language display. OnUpdateHelperInfoButtonList(m_CurrentSelectedCategoryIndex); // Set the helper window's return button's language display. m_ReturnButton.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Help_ReturnButtonText, language); }
public static void OnGameLanguageChange(GameLanguageManager.SupportedLanguage language) { if (GameLanguageChangeEvent != null) { GameLanguageChangeEvent(language); } }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { // DOTO: Temporary method switch (m_NavType) { case LobbyManager.LobbyPageCategory.CreateRoom: m_Button.GetComponentInChildren <Text>().text = GameLanguageManager.GetText( GameLanguageManager.KeyWord.NavB_CreateRoomButtonText, language); break; case LobbyManager.LobbyPageCategory.RoomBrowser: m_Button.GetComponentInChildren <Text>().text = GameLanguageManager.GetText( GameLanguageManager.KeyWord.NavB_RoomBrowserButtonText, language); break; case LobbyManager.LobbyPageCategory.LoadOut: m_Button.GetComponentInChildren <Text>().text = GameLanguageManager.GetText( GameLanguageManager.KeyWord.NavB_LoadOutButtonText, language); break; default: #if UNITY_EDITOR Debug.LogError("The navigation type is none."); #endif break; } }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { m_KillMessage = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Igms_KillMessage, language); m_LeftMessage = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Igms_LeftMessage, language); m_JoinMessage = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Igms_JoinMessage, language); m_Middel = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Igms_Middel, language); }
private void OnUpdateLanguageDisplay(GameLanguageManager.SupportedLanguage language) { m_RoomListHeaderIndex.text = GameLanguageManager.GetText( GameLanguageManager.KeyWord.Lobb_RoomListHeaderIndex, language); m_RoomListHeaderRoomName.text = GameLanguageManager.GetText( GameLanguageManager.KeyWord.Lobb_RoomListHeaderRoomName, language); m_RoomListHeaderPlayer.text = GameLanguageManager.GetText( GameLanguageManager.KeyWord.Lobb_RoomListHeaderPlayer, language); }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { m_DialogContext.GetComponent <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Dlog_ExitGameContext, language); m_ConfirmButton.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Dlog_ExitGameConfirmButton, language); m_DenyButton.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Dlog_ExitGameDenyButton, language); }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { m_ReturnButton.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_ReturnButtonText, language); m_SettingsButton.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_SettingsButtonText, language); m_HelpButton.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_HelpButtonText, language); m_AboutButton.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_AboutButtonText, language); m_ExitRoomButtonText.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_ExitRoomButtonText, language); }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { m_SettingsWindowHeader.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Sett_SettingsWindowHeader, language); m_LanguageSettingHeader.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Sett_LanguageCategoryHeader, language); m_SaveButton.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Sett_SettingsWindowSaveButton, language); m_ReturnButton.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Sett_SettingsWindowReturnButton, language); }
private void SetLanguage(GameLanguageManager.SupportedLanguage language) { m_PlayerCountLabelText.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_PlayerCountLabel, language); m_HealthLimitLabelText.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_HealthLimitLabel, language); m_TimeLimitLabelText.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_TimeLimitLabel, language); m_ScoreLimitLabelText.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Roop_ScoreLimitLabel, language); m_RoomFull = GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_JoinButtonRoomFull, language); m_Join = GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_JoinButtonCanJoin, language); }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { RoomNameInputLable.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_RoomNameInputLable, language); MapSelectLable.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_MapSelectLable, language); PlayerLimitLable.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_PlayerLimitLable, language); GameModeLable.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_GameModeLable, language); TimeLimiLable.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_TimeLimiLable, language); HealthLimitLable.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_HealthLimitLabel, language); }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { // empty }
public abstract void SetLanguage(GameLanguageManager.SupportedLanguage language);
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { m_PleaseStandBy = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Open_StartGameTextPleaseStandBy, language); m_StartGame = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Open_StartGameTextStart, language); }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { m_PupupWindowContext.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Dlog_NoRoomAvailableText, language); }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { throw new NotImplementedException(); }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { m_RespawningInSce = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Resp_RespawningInSce, language); m_MurderWeaponText = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Resp_MurderWeaponText, language); }
public override void SetLanguage(GameLanguageManager.SupportedLanguage language) { UserNickNameInputFieldTip.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Main_NickNameInputFieldTip, language); LoginButton.GetComponentInChildren<Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Main_LoginButtonText, language); }
public void SetLanguage(GameLanguageManager.SupportedLanguage language) { m_ReloadingText = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Weap_ReloadingText, language); m_OutOfAmmoText = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Weap_OutOfAmmo, language); }