Beispiel #1
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        public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
        {
            // Set the helper window header's language display.
            m_HelperWindowHeaderText.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Help_WindowHeaderText, language);

            // Set the helper window categroy tip's language display.
            m_HelpInfoCategroyTip.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Help_WindowCategoryText, language);

            // Set the dropdown menu's language diaplay.
            for (int index = 0; index < m_HelpInfoCategory.options.Count; index++)
            {
                m_HelpInfoCategory.options[index].text = HelperInfoManager.GetCategroyText((HelperInfoManager.HelpInfoCategory)index);
            }

            // Reset dropdown menu.
            m_HelpInfoCategory.value       = 1;
            m_HelpInfoCategory.value       = 0;
            m_CurrentSelectedCategoryIndex = 0;

            // Set the helper info list's language display.
            OnUpdateHelperInfoButtonList(m_CurrentSelectedCategoryIndex);

            // Set the helper window's return button's language display.
            m_ReturnButton.GetComponentInChildren <Text>().text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Help_ReturnButtonText, language);
        }
 public static void OnGameLanguageChange(GameLanguageManager.SupportedLanguage language)
 {
     if (GameLanguageChangeEvent != null)
     {
         GameLanguageChangeEvent(language);
     }
 }
Beispiel #3
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        public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
        {
            // DOTO: Temporary method
            switch (m_NavType)
            {
            case LobbyManager.LobbyPageCategory.CreateRoom:
                m_Button.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(
                    GameLanguageManager.KeyWord.NavB_CreateRoomButtonText, language);
                break;

            case LobbyManager.LobbyPageCategory.RoomBrowser:
                m_Button.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(
                    GameLanguageManager.KeyWord.NavB_RoomBrowserButtonText, language);
                break;

            case LobbyManager.LobbyPageCategory.LoadOut:
                m_Button.GetComponentInChildren <Text>().text = GameLanguageManager.GetText(
                    GameLanguageManager.KeyWord.NavB_LoadOutButtonText, language);
                break;

            default:
#if UNITY_EDITOR
                Debug.LogError("The navigation type is none.");
#endif
                break;
            }
        }
Beispiel #4
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        public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
        {
            m_KillMessage = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Igms_KillMessage, language);
            m_LeftMessage = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Igms_LeftMessage, language);
            m_JoinMessage = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Igms_JoinMessage, language);

            m_Middel = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Igms_Middel, language);
        }
Beispiel #5
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        private void OnUpdateLanguageDisplay(GameLanguageManager.SupportedLanguage language)
        {
            m_RoomListHeaderIndex.text = GameLanguageManager.GetText(
                GameLanguageManager.KeyWord.Lobb_RoomListHeaderIndex, language);

            m_RoomListHeaderRoomName.text = GameLanguageManager.GetText(
                GameLanguageManager.KeyWord.Lobb_RoomListHeaderRoomName, language);

            m_RoomListHeaderPlayer.text = GameLanguageManager.GetText(
                GameLanguageManager.KeyWord.Lobb_RoomListHeaderPlayer, language);
        }
Beispiel #6
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        public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
        {
            m_DialogContext.GetComponent <Text>().text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Dlog_ExitGameContext, language);

            m_ConfirmButton.GetComponentInChildren <Text>().text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Dlog_ExitGameConfirmButton, language);

            m_DenyButton.GetComponentInChildren <Text>().text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Dlog_ExitGameDenyButton, language);
        }
Beispiel #7
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 public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
 {
     m_ReturnButton.GetComponentInChildren <Text>().text =
         GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_ReturnButtonText, language);
     m_SettingsButton.GetComponentInChildren <Text>().text =
         GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_SettingsButtonText, language);
     m_HelpButton.GetComponentInChildren <Text>().text =
         GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_HelpButtonText, language);
     m_AboutButton.GetComponentInChildren <Text>().text =
         GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_AboutButtonText, language);
     m_ExitRoomButtonText.text =
         GameLanguageManager.GetText(GameLanguageManager.KeyWord.Menu_ExitRoomButtonText, language);
 }
        public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
        {
            m_SettingsWindowHeader.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Sett_SettingsWindowHeader, language);

            m_LanguageSettingHeader.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Sett_LanguageCategoryHeader, language);

            m_SaveButton.GetComponentInChildren <Text>().text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Sett_SettingsWindowSaveButton, language);

            m_ReturnButton.GetComponentInChildren <Text>().text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Sett_SettingsWindowReturnButton, language);
        }
Beispiel #9
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        private void SetLanguage(GameLanguageManager.SupportedLanguage language)
        {
            m_PlayerCountLabelText.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_PlayerCountLabel, language);

            m_HealthLimitLabelText.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_HealthLimitLabel, language);

            m_TimeLimitLabelText.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_TimeLimitLabel, language);

            m_ScoreLimitLabelText.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Roop_ScoreLimitLabel, language);

            m_RoomFull = GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_JoinButtonRoomFull, language);
            m_Join     = GameLanguageManager.GetText(GameLanguageManager.KeyWord.RooP_JoinButtonCanJoin, language);
        }
Beispiel #10
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        public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
        {
            RoomNameInputLable.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_RoomNameInputLable, language);

            MapSelectLable.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_MapSelectLable, language);

            PlayerLimitLable.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_PlayerLimitLable, language);

            GameModeLable.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_GameModeLable, language);

            TimeLimiLable.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_TimeLimiLable, language);

            HealthLimitLable.text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.CreR_HealthLimitLabel, language);
        }
Beispiel #11
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 public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
 {
     // empty
 }
Beispiel #12
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 public abstract void SetLanguage(GameLanguageManager.SupportedLanguage language);
Beispiel #13
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 public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
 {
     m_PleaseStandBy = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Open_StartGameTextPleaseStandBy, language);
     m_StartGame     = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Open_StartGameTextStart, language);
 }
Beispiel #14
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 public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
 {
     m_PupupWindowContext.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Dlog_NoRoomAvailableText, language);
 }
Beispiel #15
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 public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
 {
     throw new NotImplementedException();
 }
 public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
 {
     m_RespawningInSce  = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Resp_RespawningInSce, language);
     m_MurderWeaponText = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Resp_MurderWeaponText, language);
 }
Beispiel #17
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 public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
 {
     UserNickNameInputFieldTip.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Main_NickNameInputFieldTip, language);
     LoginButton.GetComponentInChildren<Text>().text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Main_LoginButtonText, language);
 }
Beispiel #18
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 public void SetLanguage(GameLanguageManager.SupportedLanguage language)
 {
     m_ReloadingText = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Weap_ReloadingText, language);
     m_OutOfAmmoText = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Weap_OutOfAmmo, language);
 }