public static void ShowRanking() { state = GameLandState.GS_RANKING; pGlobal.Ranking.LoadRank(); pGlobal.Ranking.gameObject.SetActive(true); pGlobal.Ranking.SwapIn(); }
public static void ShowGift() { state = GameLandState.GS_GIFT; pGlobal.Gift.LoadGift(); pGlobal.Gift.gameObject.SetActive(true); pGlobal.Gift.SwapIn(); }
public static void ShowAward() { state = GameLandState.GS_AWARD; pGlobal.Award.LoadAward(); pGlobal.Award.gameObject.SetActive(true); pGlobal.Award.SwapIn(); }
void Start() { pGlobal = this; #if !UNITY_WEBGL && !DISABLE_WEBVIEW GiftSentGlobal.Initialize(); GiftSentGlobal.UpdateGift(); #elif UNITY_EDITOR #else Application.ExternalCall("checkGiftOryor", UserCommonData.imei); btBack.SetActive(false); #endif Award.gameObject.SetActive(true); Ranking.gameObject.SetActive(true); Gift.gameObject.SetActive(true); money.SetStartMoney(int.Parse(UserCommonData.pGlobal.user.user_money)); exp.SetCurrentProgress(UserCommonData.pGlobal.GetEXPProgress(), int.Parse(UserCommonData.pGlobal.user.user_level)); state = GameLandState.GS_MAPMODE; }
public static void HideRanking() { pGlobal.Ranking.SwapOut(); state = GameLandState.GS_MAPMODE; }
public static void HideGift() { pGlobal.Gift.SwapOut(); state = GameLandState.GS_MAPMODE; }
public static void HideAward() { pGlobal.Award.SwapOut(); state = GameLandState.GS_MAPMODE; }