Beispiel #1
0
 public static void ShowRanking()
 {
     state = GameLandState.GS_RANKING;
     pGlobal.Ranking.LoadRank();
     pGlobal.Ranking.gameObject.SetActive(true);
     pGlobal.Ranking.SwapIn();
 }
Beispiel #2
0
 public static void ShowGift()
 {
     state = GameLandState.GS_GIFT;
     pGlobal.Gift.LoadGift();
     pGlobal.Gift.gameObject.SetActive(true);
     pGlobal.Gift.SwapIn();
 }
Beispiel #3
0
 public static void ShowAward()
 {
     state = GameLandState.GS_AWARD;
     pGlobal.Award.LoadAward();
     pGlobal.Award.gameObject.SetActive(true);
     pGlobal.Award.SwapIn();
 }
Beispiel #4
0
    void Start()
    {
        pGlobal = this;

                #if !UNITY_WEBGL && !DISABLE_WEBVIEW
        GiftSentGlobal.Initialize();
        GiftSentGlobal.UpdateGift();
                #elif UNITY_EDITOR
                #else
        Application.ExternalCall("checkGiftOryor", UserCommonData.imei);
        btBack.SetActive(false);
                #endif

        Award.gameObject.SetActive(true);
        Ranking.gameObject.SetActive(true);
        Gift.gameObject.SetActive(true);
        money.SetStartMoney(int.Parse(UserCommonData.pGlobal.user.user_money));
        exp.SetCurrentProgress(UserCommonData.pGlobal.GetEXPProgress(), int.Parse(UserCommonData.pGlobal.user.user_level));
        state = GameLandState.GS_MAPMODE;
    }
Beispiel #5
0
 public static void HideRanking()
 {
     pGlobal.Ranking.SwapOut();
     state = GameLandState.GS_MAPMODE;
 }
Beispiel #6
0
 public static void HideGift()
 {
     pGlobal.Gift.SwapOut();
     state = GameLandState.GS_MAPMODE;
 }
Beispiel #7
0
 public static void HideAward()
 {
     pGlobal.Award.SwapOut();
     state = GameLandState.GS_MAPMODE;
 }