Beispiel #1
0
        public static void SP_trigger_key(edict_t self)
        {
            if (GameBase.st.item == null)
            {
                GameBase.gi.Dprintf("no key item for trigger_key at " + Lib.Vtos(self.s.origin) + "\\n");
                return;
            }

            self.item = GameItems.FindItemByClassname(GameBase.st.item);
            if (null == self.item)
            {
                GameBase.gi.Dprintf("item " + GameBase.st.item + " not found for trigger_key at " + Lib.Vtos(self.s.origin) + "\\n");
                return;
            }

            if (self.target == null)
            {
                GameBase.gi.Dprintf(self.classname + " at " + Lib.Vtos(self.s.origin) + " has no target\\n");
                return;
            }

            GameBase.gi.Soundindex("misc/keytry.wav");
            GameBase.gi.Soundindex("misc/keyuse.wav");
            self.use = trigger_key_use;
        }
Beispiel #2
0
        public static bool Monster_start(edict_t self)
        {
            if (GameBase.deathmatch.value != 0)
            {
                GameUtil.G_FreeEdict(self);
                return(false);
            }

            if ((self.spawnflags & 4) != 0 && 0 == (self.monsterinfo.aiflags & Defines.AI_GOOD_GUY))
            {
                self.spawnflags &= ~4;
                self.spawnflags |= 1;
            }

            if (0 == (self.monsterinfo.aiflags & Defines.AI_GOOD_GUY))
            {
                GameBase.level.total_monsters++;
            }
            self.nextthink    = GameBase.level.time + Defines.FRAMETIME;
            self.svflags     |= Defines.SVF_MONSTER;
            self.s.renderfx  |= Defines.RF_FRAMELERP;
            self.takedamage   = Defines.DAMAGE_AIM;
            self.air_finished = GameBase.level.time + 12;
            self.use          = GameUtil.monster_use;
            self.max_health   = self.health;
            self.clipmask     = Defines.MASK_MONSTERSOLID;
            self.s.skinnum    = 0;
            self.deadflag     = Defines.DEAD_NO;
            self.svflags     &= ~Defines.SVF_DEADMONSTER;
            if (null == self.monsterinfo.checkattack)
            {
                self.monsterinfo.checkattack = GameUtil.M_CheckAttack;
            }
            Math3D.VectorCopy(self.s.origin, self.s.old_origin);
            if (GameBase.st.item != null && GameBase.st.item.Length > 0)
            {
                self.item = GameItems.FindItemByClassname(GameBase.st.item);
                if (self.item == null)
                {
                    GameBase.gi.Dprintf("monster_start:" + self.classname + " at " + Lib.Vtos(self.s.origin) + " has bad item: " + GameBase.st.item + "\\n");
                }
            }

            if (self.monsterinfo.currentmove != null)
            {
                self.s.frame = self.monsterinfo.currentmove.firstframe + (Lib.Rand() % (self.monsterinfo.currentmove.lastframe - self.monsterinfo.currentmove.firstframe + 1));
            }
            return(true);
        }
Beispiel #3
0
        public static void SP_turret_driver(edict_t self)
        {
            if (GameBase.deathmatch.value != 0)
            {
                GameUtil.G_FreeEdict(self);
                return;
            }

            self.movetype     = Defines.MOVETYPE_PUSH;
            self.solid        = Defines.SOLID_BBOX;
            self.s.modelindex = GameBase.gi.Modelindex("models/monsters/infantry/tris.md2");
            Math3D.VectorSet(self.mins, -16, -16, -24);
            Math3D.VectorSet(self.maxs, 16, 16, 32);
            self.health            = 100;
            self.gib_health        = 0;
            self.mass              = 200;
            self.viewheight        = 24;
            self.die               = turret_driver_die;
            self.monsterinfo.stand = M_Infantry.infantry_stand;
            self.flags            |= Defines.FL_NO_KNOCKBACK;
            GameBase.level.total_monsters++;
            self.svflags    |= Defines.SVF_MONSTER;
            self.s.renderfx |= Defines.RF_FRAMELERP;
            self.takedamage  = Defines.DAMAGE_AIM;
            self.use         = GameUtil.monster_use;
            self.clipmask    = Defines.MASK_MONSTERSOLID;
            Math3D.VectorCopy(self.s.origin, self.s.old_origin);
            self.monsterinfo.aiflags |= Defines.AI_STAND_GROUND | Defines.AI_DUCKED;
            if (GameBase.st.item != null)
            {
                self.item = GameItems.FindItemByClassname(GameBase.st.item);
                if (self.item == null)
                {
                    GameBase.gi.Dprintf(self.classname + " at " + Lib.Vtos(self.s.origin) + " has bad item: " + GameBase.st.item + "\\n");
                }
            }

            self.think     = turret_driver_link;
            self.nextthink = GameBase.level.time + Defines.FRAMETIME;
            GameBase.gi.Linkentity(self);
        }