private void TakeTurn(Player p, Game game)
        {
            var validCard = false;

            while (!validCard)
            {
                var cardChoiceInt = _io.GetPlayerCardChoice(p.Hand);
                //If user needs to draw a card for not having playable card
                //They choose '0' which is -1 after subtracting 1 accounting for index
                if (cardChoiceInt == 0)
                {
                    if (game.Deck.Cards.Count > 0)
                    {
                        //Draw a card then set the turn so that it remains the players turn
                        //until they draw a playable card.
                        p.Hand.AddCards(game.DrawCardsFromDeck());
                        game.StayOnPlayer = true;
                        //Though Not a valid card, this resets the turn
                        validCard = true;
                    }
                    else
                    {
                        _io.DeckOutMessage(p);
                        game.Deck.Cards.AddRange(p.Hand.Cards);
                        game.Players.Remove(p);
                    }
                }
                else
                {
                    var cardChoice = p.Hand.Cards[cardChoiceInt - 1];
                    if (cardChoice.Color == game.DiscardPile.CurrentColor ||
                        cardChoice.Face == game.DiscardPile.topCard.Face ||
                        cardChoice.Color == Color.WILD)
                    {
                        validCard = true;
                        game.DiscardPile.AddCard(cardChoice);
                        p.Hand.Cards.Remove(cardChoice);
                        if (cardChoice.Color == Color.WILD)
                        {
                            Color color = (Color)_io.ChooseWildCardColor();
                            game.DiscardPile.CurrentColor = color;
                        }
                        _logic.EvaluateCardRules(game, cardChoice, game.GetNextPlayer());
                    }
                    else
                    {
                        _io.InvalidCardMessage();
                    }
                }
            }
        }