static public int StopEffects(IntPtr l) { try { GameFramework.Skill.Trigers.EffectManager self = (GameFramework.Skill.Trigers.EffectManager)checkSelf(l); self.StopEffects(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.Skill.Trigers.EffectManager o; o = new GameFramework.Skill.Trigers.EffectManager(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetParticleSpeed(IntPtr l) { try { GameFramework.Skill.Trigers.EffectManager self = (GameFramework.Skill.Trigers.EffectManager)checkSelf(l); System.Single a1; checkType(l, 2, out a1); self.SetParticleSpeed(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int PauseEffects(IntPtr l) { try { GameFramework.Skill.Trigers.EffectManager self = (GameFramework.Skill.Trigers.EffectManager)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.PauseEffects(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int AddEffect(IntPtr l) { try { GameFramework.Skill.Trigers.EffectManager self = (GameFramework.Skill.Trigers.EffectManager)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); self.AddEffect(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }