static public int StopEffects(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.EffectManager self = (GameFramework.Skill.Trigers.EffectManager)checkSelf(l);
         self.StopEffects();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.EffectManager o;
         o = new GameFramework.Skill.Trigers.EffectManager();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int SetParticleSpeed(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.EffectManager self = (GameFramework.Skill.Trigers.EffectManager)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         self.SetParticleSpeed(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int PauseEffects(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.EffectManager self = (GameFramework.Skill.Trigers.EffectManager)checkSelf(l);
         System.Boolean a1;
         checkType(l, 2, out a1);
         self.PauseEffects(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int AddEffect(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.EffectManager self = (GameFramework.Skill.Trigers.EffectManager)checkSelf(l);
         UnityEngine.GameObject a1;
         checkType(l, 2, out a1);
         self.AddEffect(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }