/// <summary>
 /// 初始化加载场景成功事件的新实例。
 /// </summary>
 /// <param name="e">内部事件。</param>
 public LoadSceneSuccessEventArgs(GameFramework.Scene.LoadSceneSuccessEventArgs e)
 {
     SceneName      = e.SceneName;
     SceneAssetName = e.SceneAssetName;
     Duration       = e.Duration;
     UserData       = e.UserData;
 }
Beispiel #2
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        /// <summary>
        /// 填充加载场景成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载场景成功事件。</returns>
        public LoadSceneSuccessEventArgs Fill(GameFramework.Scene.LoadSceneSuccessEventArgs e)
        {
            SceneAssetName = e.SceneAssetName;
            Duration       = e.Duration;
            UserData       = e.UserData;

            return(this);
        }
Beispiel #3
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        /// <summary>
        /// 创建加载场景成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载场景成功事件。</returns>
        public static LoadSceneSuccessEventArgs Create(GameFramework.Scene.LoadSceneSuccessEventArgs e)
        {
            LoadSceneSuccessEventArgs loadSceneSuccessEventArgs = ReferencePool.Acquire <LoadSceneSuccessEventArgs>();

            loadSceneSuccessEventArgs.SceneAssetName = e.SceneAssetName;
            loadSceneSuccessEventArgs.Duration       = e.Duration;
            loadSceneSuccessEventArgs.UserData       = e.UserData;
            return(loadSceneSuccessEventArgs);
        }
        private void OnLoadSceneSuccess(object sender, GameFramework.Scene.LoadSceneSuccessEventArgs e)
        {
            m_MainCamera = Camera.main;
            if (SceneManager.GetActiveScene() == m_GameFrameworkScene)
            {
                Scene scene = SceneManager.GetSceneByName(GetSceneName(e.SceneAssetName));
                if (!scene.IsValid())
                {
                    Log.Error("Loaded scene '{0}' is invalid.", e.SceneAssetName);
                    return;
                }

                SceneManager.SetActiveScene(scene);
            }

            if (m_EnableLoadSceneSuccessEvent)
            {
                _eventComponent.Fire(this, ReferencePool.Acquire <LoadSceneSuccessEventArgs>().Fill(e));
            }
        }
Beispiel #5
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 private void OnLoadSceneSuccess(object sender, GameFramework.Scene.LoadSceneSuccessEventArgs e)
 {
     RefreshAudioListener();
 }