public void checkBtnPress(int i)
    {
        switch (i)
        {
        case 0:
            if (btn0KeyDown == true)
            {
                btn0KeyDown = false;
                btn0Pressed = true;
                GF.AddToArray(0);
                GF.Check(KeyCode.Q);
                _pressedButton = KeyCode.Q;
                SoundManager.PlaySound("Selection");
                Debug.Log("sdsad");
            }
            else if (btn0Pressed == false)
            {
                btn0KeyDown = true;
            }
            break;

        case 1:
            if (btn1KeyDown == true)
            {
                btn1KeyDown = false;
                btn1Pressed = true;
                GF.AddToArray(1);
                GF.Check(KeyCode.W);
                _pressedButton = KeyCode.W;
                SoundManager.PlaySound("Selection");
            }
            else if (btn1Pressed == false)
            {
                btn1KeyDown = true;
            }
            break;

        case 2:
            if (btn2KeyDown == true)
            {
                btn2KeyDown = false;
                btn2Pressed = true;
                GF.AddToArray(2);
                GF.Check(KeyCode.E);
                _pressedButton = KeyCode.E;
                SoundManager.PlaySound("Selection");
            }
            else if (btn2Pressed == false)
            {
                btn2KeyDown = true;
            }
            break;

        case 3:
            if (btn3KeyDown == true)
            {
                btn3KeyDown = false;
                btn3Pressed = true;
                GF.AddToArray(3);
                GF.Check(KeyCode.R);
                _pressedButton = KeyCode.R;
                SoundManager.PlaySound("Selection");
            }
            else if (btn3Pressed == false)
            {
                btn3KeyDown = true;
            }
            break;

        case 4:
            if (btn4KeyDown == true)
            {
                btn4KeyDown = false;
                btn4Pressed = true;
                GF.AddToArray(4);
                GF.Check(KeyCode.T);
                _pressedButton = KeyCode.T;
                SoundManager.PlaySound("Selection");
            }
            else if (btn4Pressed == false)
            {
                btn4KeyDown = true;
            }
            break;

        case 5:
            if (btn5KeyDown == true)
            {
                btn5KeyDown = false;
                btn5Pressed = true;
                GF.AddToArray(5);
                GF.Check(KeyCode.Y);
                _pressedButton = KeyCode.Y;
                SoundManager.PlaySound("Selection");
            }
            else if (btn5Pressed == false)
            {
                btn5KeyDown = true;
            }
            break;

        default:
            break;
        }
    }