protected virtual void onGameFinished(GameState state) { GameFinishedGUI finishedGUI = _camera.AddComponent <GameFinishedGUI>(); finishedGUI.StartNewGameSelectedDelegate = this.onGameStartSelected; this._game.state = state; finishedGUI.game = this._game; }
protected virtual void onGameFinished(GameState state) { _gameFinishedGUI.SetActive(true); GameFinishedGUI finishedGUI = _gameFinishedGUI.GetComponent <GameFinishedGUI>(); finishedGUI.game = this._game; finishedGUI.StartNewGameSelectedDelegate = this.onGameStartSelected; this._game.state = state; finishedGUI.game = this._game; }