Beispiel #1
0
        protected virtual void onGameFinished(GameState state)
        {
            GameFinishedGUI finishedGUI = _camera.AddComponent <GameFinishedGUI>();

            finishedGUI.StartNewGameSelectedDelegate = this.onGameStartSelected;
            this._game.state = state;
            finishedGUI.game = this._game;
        }
Beispiel #2
0
        protected virtual void onGameFinished(GameState state)
        {
            _gameFinishedGUI.SetActive(true);
            GameFinishedGUI finishedGUI = _gameFinishedGUI.GetComponent <GameFinishedGUI>();

            finishedGUI.game = this._game;
            finishedGUI.StartNewGameSelectedDelegate = this.onGameStartSelected;
            this._game.state = state;
            finishedGUI.game = this._game;
        }