Beispiel #1
0
    public System.Threading.Tasks.Task <UploadGameFileResponse> UploadGameFileAsync(string ApiKey, string AuthToken, XLoc.Contracts.GameFileUploadInfo FileMetaData, long Length, System.IO.Stream FileByteStream)
    {
        GameFileUploadMessage inValue = new GameFileUploadMessage();

        inValue.ApiKey         = ApiKey;
        inValue.AuthToken      = AuthToken;
        inValue.FileMetaData   = FileMetaData;
        inValue.Length         = Length;
        inValue.FileByteStream = FileByteStream;
        return(((ITransferService)(this)).UploadGameFileAsync(inValue));
    }
Beispiel #2
0
    public void UploadGameFile(string ApiKey, string AuthToken, XLoc.Contracts.GameFileUploadInfo FileMetaData, long Length, System.IO.Stream FileByteStream)
    {
        GameFileUploadMessage inValue = new GameFileUploadMessage();

        inValue.ApiKey         = ApiKey;
        inValue.AuthToken      = AuthToken;
        inValue.FileMetaData   = FileMetaData;
        inValue.Length         = Length;
        inValue.FileByteStream = FileByteStream;
        ((ITransferService)(this)).UploadGameFile(inValue);
    }
Beispiel #3
0
 System.Threading.Tasks.Task <UploadGameFileResponse> ITransferService.UploadGameFileAsync(GameFileUploadMessage request)
 {
     return(base.Channel.UploadGameFileAsync(request));
 }
Beispiel #4
0
 UploadGameFileResponse ITransferService.UploadGameFile(GameFileUploadMessage request)
 {
     return(base.Channel.UploadGameFile(request));
 }