Beispiel #1
0
        private void DbClasses_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
        {
            DbHelper.Instance.IsChanged = true;

            if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Add)
            {
                if (sender is ObservableCollection <Player> )
                {
                    PlayersById.Add(((Player)e.NewItems[0]).Id, (Player)e.NewItems[0]);
                    m_Logger.Debug("Added a player: " + (Player)e.NewItems[0]);
                    NotifyPropertyChanged("PlayersSorted");
                }
                else if (sender is ObservableCollection <GameFamily> )
                {
                    GameFamiliesById.Add(((GameFamily)e.NewItems[0]).Id, (GameFamily)e.NewItems[0]);
                    m_Logger.Debug("Added a game family: " + (GameFamily)e.NewItems[0]);
                    NotifyPropertyChanged("GameFamiliesFiltered");
                }
                else if (sender is ObservableCollection <Location> )
                {
                    LocationsById.Add(((Location)e.NewItems[0]).Id, (Location)e.NewItems[0]);
                    m_Logger.Debug("Added a Location: " + (Location)e.NewItems[0]);
                    NotifyPropertyChanged("LocationsSorted");
                }
                else if (sender is ObservableCollection <Game> )
                {
                    GamesById.Add(((Game)e.NewItems[0]).Id, (Game)e.NewItems[0]);
                    m_Logger.Debug("Added a Game: " + (Game)e.NewItems[0]);
                    NotifyPropertyChanged("GamesPointBased");
                    NotifyPropertyChanged("GamesSorted");
                }
                else if (sender is ObservableCollection <Result> )
                {
                    Result v_Result = (Result)e.NewItems[0];

                    // Hooking up the notifications for the new object.
                    v_Result.PropertyChanged += Result_PropertyChanged;

                    foreach (Score i_Score in v_Result.Scores)
                    {
                        i_Score.PropertyChanged += Result_PropertyChanged;
                    }

                    NotifyPropertyChanged("ResultsOrdered");
                }
                else
                {
                    throw new NotImplementedException(String.Format("Adding of [{0}] is not supported.", sender.GetType()));
                }
            }
            else if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Remove)
            {
                if (sender is ObservableCollection <Player> )
                {
                    PlayersById.Remove(((Player)e.OldItems[0]).Id);
                    NotifyPropertyChanged("PlayersSorted");
                }
                else if (sender is ObservableCollection <GameFamily> )
                {
                    GameFamiliesById.Remove(((GameFamily)e.OldItems[0]).Id);
                    NotifyPropertyChanged("GameFamiliesFiltered");
                }
                else if (sender is ObservableCollection <Location> )
                {
                    LocationsById.Remove(((Location)e.OldItems[0]).Id);
                    NotifyPropertyChanged("LocationsSorted");
                }
                else if (sender is ObservableCollection <Game> )
                {
                    GamesById.Remove(((Game)e.OldItems[0]).Id);
                    NotifyPropertyChanged("GamesPointBased");
                    NotifyPropertyChanged("GamesSorted");
                }
                else if (sender is ObservableCollection <Result> )
                {
                    NotifyPropertyChanged("ResultsOrdered");
                }
                else
                {
                    throw new NotImplementedException(String.Format("Removing of [{0}] is not supported.", sender.GetType()));
                }
            }
            else if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Reset)
            {
                m_Logger.Debug("Resetting collection for [" + sender.GetType() + "].");

                if (sender is ObservableCollection <Player> )
                {
                    PlayersById.Clear();
                    NotifyPropertyChanged("PlayersSorted");
                }
                else if (sender is ObservableCollection <GameFamily> )
                {
                    GameFamiliesById.Clear();
                    NotifyPropertyChanged("GameFamiliesFiltered");
                }
                else if (sender is ObservableCollection <Location> )
                {
                    LocationsById.Clear();
                    NotifyPropertyChanged("LocationsSorted");
                }
                else if (sender is ObservableCollection <Game> )
                {
                    GamesById.Clear();
                    NotifyPropertyChanged("GamesPointBased");
                    NotifyPropertyChanged("GamesSorted");
                }
                else if (sender is ObservableCollection <Result> )
                {
                    NotifyPropertyChanged("ResultsOrdered");
                }
                else
                {
                    throw new NotImplementedException(String.Format("Resetting of [{0}] is not supported.", sender.GetType()));
                }
            }
            else
            {
                throw new NotImplementedException(String.Format("Action {0} not supported on collection.", e.Action));
            }
        }
Beispiel #2
0
        /// <summary>
        /// Calculates the ELO score for all players and their results. By default we assume a score of 1500 for a new player.
        /// </summary>
        /// <param name="a_GameOrFamilyId">Three possible ways to use it: Either a Guid for a single game or a game family works.
        /// If the ID is null or invalid the whole results database will be used.</param>
        /// <returns>A dictionary with the Player as key and a ResultHelper object containing the calculated results.</returns>
        public Dictionary <Player, Result.ResultHelper> CalculateEloResults(Guid a_GameOrFamilyId)
        {
            Dictionary <Player, Result.ResultHelper> v_EloResults = new Dictionary <Player, Result.ResultHelper>();

            // Start with the standard ELO number for every player.
            foreach (Player i_Player in Players)
            {
                v_EloResults.Add(i_Player, new Result.ResultHelper(i_Player.Id, c_EloStartValue, 0));
            }

            // We want to start with the oldest results. The UI shows newest results on the top so we need to reverse order here.
            IEnumerable <Result> v_BeginningToEndResults = new ObservableCollection <Result>(Results.OrderBy(p => p.Date));

            if (GameFamiliesById.ContainsKey(a_GameOrFamilyId))
            {
                // First: Get all games from the given game family.
                var v_AllGamesFromFamily = Games.Where(p => p.IdGamefamilies.Contains(a_GameOrFamilyId));

                if (v_AllGamesFromFamily.Count() > 0)
                {
                    // Second: Get all results with games of the given game family.
                    v_BeginningToEndResults = v_BeginningToEndResults.Join(v_AllGamesFromFamily,
                                                                           result => result.IdGame,
                                                                           game => game.Id,
                                                                           (result, game) => result);
                }
                else
                {
                    v_BeginningToEndResults = new ObservableCollection <Result>();
                }
            }
            else if (GamesById.ContainsKey(a_GameOrFamilyId))
            {
                v_BeginningToEndResults = v_BeginningToEndResults.Where(p => p.IdGame == a_GameOrFamilyId);
            }

            foreach (Result i_Result in v_BeginningToEndResults)
            {
                Dictionary <Guid, Result.ResultHelper> v_TempEloResults = new Dictionary <Guid, Result.ResultHelper>();

                // We do not consider results of solo games.
                if (i_Result.Scores.Count == 1)
                {
                    continue;
                }

                foreach (Score i_Score in i_Result.Scores)
                {
                    v_TempEloResults.Add(i_Score.IdPlayer, v_EloResults[PlayersById[i_Score.IdPlayer]]);
                }

                if (GamesById[i_Result.IdGame].Type == Game.GameType.Ranks)
                {
                    i_Result.CalculateEloResultsForRanks(v_TempEloResults, i_Result.Date);
                }
                else
                {
                    i_Result.CalculateEloResults(v_TempEloResults, i_Result.Date);
                }
            }

            return(v_EloResults);
        }