Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        if (!m_servicesInited)
        {
            m_eventManager = new EventManager();
            m_stateManager = new StateManager();

            m_eventListener = new GameEventListener();

            Services.Set <EventManager>(m_eventManager);
            Services.Set <UIManager>(new UIManager(worldCanvas, canvas));
            Services.Set <ResourcesManager>(new ResourcesManager());
            Services.Set <DataManager>(new DataManager());
            //Services.Set<ActionManager>(new ActionManager(gameConfig.gameDataFilePaths));

            Services.Set <StoryManager>(m_storyManager);
        }

        m_eventListener.ListenForEvent(EGameEvents.GotTheClue, OnGotTheClue);
        m_eventListener.ListenForEvent(EGameEvents.TalkToNpc, OnTalkToNpc);
        m_eventListener.ListenForEvent(EGameEvents.TransferMap, OnTransferMap);
        m_eventListener.ListenForEvent(EGameEvents.ChangedState, OnChangedState);
        m_eventListener.ListenForEvent(EGameEvents.OpenUI, OnOpenUI);
        m_eventListener.ListenForEvent(EGameEvents.Action, OnAction);

        m_eventListener.ListenForEvent(EGameEvents.SniperGameEndFinished, OnSniperGameEndFinished);

        m_stateManager.ChangeState(new InitLoadingState(m_stateManager, this));
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     m_eventListener = new GameEventListener();
     m_eventListener.ListenForEvent(EGameEvents.ShowMapItemUI, OnShowMapItemUI);
 }
Beispiel #3
0
 public void ListenForEvent(EGameEvents eventEnum, EventListener.EventCallback callback, int priority = 0)
 {
     m_eventListener.ListenForEvent(eventEnum, callback, priority);
 }