public override bool Control( GameEntity control, TimeSpan gameTime, Microsoft.Xna.Framework.Input.KeyboardState keyState )
        {
            if ( !control.Variables.ContainsKey( "VacuumSpeed" ) )
            {
                control.Variables[ "VacuumSpeed" ] = baseSpeed;
            }

            float vacSpeed = ( float )control.Variables[ "VacuumSpeed" ];
            float d = Vector2.Distance( Owner.Position, control.Position );
            if ( d * 2 <= Owner.GameWidth + Owner.GameHeight )
            {
                control.Variables.Remove( "VacuumSpeed" );
                control.ForceDestroy();
            }
            else
            {
                control.Move( vacSpeed, Tools.Angle( control, Owner ) );
                if ( spiral )
                {
                    control.Move( vacSpeed + 10, Tools.Angle( control, Owner ) + 90 );
                }
            }
            if ( vacSpeed < maxSpeed )
            {
                vacSpeed += acceleration;
            }
            else
            {
                vacSpeed = maxSpeed;
            }
            control.Variables[ "VacuumSpeed" ] = vacSpeed;

            if ( t != null )
            {
                Tank ta = ( Tank )Owner;
                if ( !Game.HasController( this ) )
                {
                    destroyTime += 1;
                    if ( destroyTime > 1000 )
                    {
                        ta.RemoveTankController();
                    }
                }
            }

            return true;
        }
Beispiel #2
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        public override bool Control( GameEntity control, TimeSpan gameTime, KeyboardState keyState )
        {
            if ( !control.Variables.ContainsKey( "VacuumSpeed" ) )
            {
                control.Variables[ "VacuumSpeed" ] = baseSpeed;
            }

            float vacSpeed = ( float )control.Variables[ "VacuumSpeed" ]; // The current pull speed
            float d = Vector2.Distance( Position, control.Position ); // The current distance
            if ( d <= 16 * Scale ) // if the distance is smaller than that value, the entity is inside the black hole and therefore should be destroyed.
            {
                // Destroy
                control.Variables.Remove( "VacuumSpeed" );
                control.ForceDestroy();
            }
            else // Else the control is outside so do the orbit
            {
                control.Move( vacSpeed, Tools.Angle( control.Position, Position ) ); // The pull
                control.Move( vacSpeed + spiralFactor, Tools.Angle( control.Position, Position ) + 90 ); // The turn
            }
            // Accelerate the pull speed
            vacSpeed += acceleration;
            if ( vacSpeed > maxSpeed && maxSpeed >= 0 )
            {
                // Limit the pull speed from the top
                vacSpeed = maxSpeed;
            }
            if ( vacSpeed < minSpeed && minSpeed >= 0 )
            {
                // Limit the pull speed from the bottom
                vacSpeed = minSpeed;
            }
            control.Variables[ "VacuumSpeed" ] = vacSpeed;
            return true;
        }