public void endGame(GameEnding gameEnding) { Text _endText = endingPanel.transform.GetChild(0).GetComponent <Text>(); endingPanel.SetActive(true); switch (gameEnding) { case GameEnding.ARRIVE: _endText.text = "항구에 도착하였습니다!\n 명성이 올라 " + GameManager.Instance.Reward + "의 돈을 얻습니다."; break; case GameEnding.SHIPWRECK: // 난파엔딩 _endText.text = "난파되었습니다"; break; case GameEnding.PIRATE: _endText.text = "해적에게 전부 약탈당했습니다"; break; case GameEnding.HUNGRY: _endText.text = "배고파서 죽었습니다"; break; case GameEnding.DEAD: _endText.text = "선장이 죽었습니다"; break; case GameEnding.ARRIVE_WORLD: _endText.text = "세계 일주하였습니다."; break; } }
public void ShowEnding(GameEnding ending) { HideText(); characterRenderer.gameObject.SetActive(false); endingRenderer.gameObject.SetActive(true); endingRenderer.sprite = ending.sprite; }
private void StopGameFully() { IsGameStarted = false; //GameTime = 0f; Globals.CurrentStartTime = 0f; GameEnding?.Invoke(this, null); }
public static void StartEndGame() { GameEnding?.Invoke(); CurrentGameState = GameState.Ending; if (Instance.debug) { Debug.Log("Ending Game"); } }
private void checkEndGame() { if (shipBody.Durability == 0) { nowGameEnding = GameEnding.SHIPWRECK; } endGame(nowGameEnding); }
// Start is called before the first frame update void Start() { _rigidbody = this.GetComponent <Rigidbody>(); _animator = this.GetComponent <Animator>(); _audioSource = this.GetComponent <AudioSource>(); gameEnding = GameObject.FindWithTag("Game Ending").GetComponent <GameEnding>(); }
public void EndMatch(GameEnding ending, int player) { GameTimer.Stop(); State = GameState.inactive; switch (ending) { case GameEnding.Normal: string winner = PlayerList[0].MatchesWon > PlayerList[1].MatchesWon ? PlayerList[0].P.Name : PlayerList[1].P.Name; string loser = PlayerList[0].MatchesWon > PlayerList[1].MatchesWon ? PlayerList[1].P.Name : PlayerList[0].P.Name; TSPlayer.All.SendInfoMessage($"{winner} has defeated {loser} in a duel!"); break; case GameEnding.TimeUp: Broadcast($"Time has ran out. The duel has been cancelled."); TSPlayer.All.SendInfoMessage($"The duel between {PlayerList[0].P.Name} and {PlayerList[1].P.Name} has ended."); break; case GameEnding.OutOfBounds: Broadcast($"{player} has left the duel arena. The duel has been cancelled."); TSPlayer.All.SendInfoMessage($"The duel between {PlayerList[0].P.Name} and {PlayerList[1].P.Name} has ended."); break; case GameEnding.Interference: Broadcast($"Time has ran out. The duel has been cancelled."); TSPlayer.All.SendInfoMessage($"The duel between {PlayerList[0].P.Name} and {PlayerList[1].P.Name} has ended."); break; case GameEnding.PlayerLeave: TSPlayer.All.SendInfoMessage($"The duel between {PlayerList[0].P.Name} and {PlayerList[1].P.Name} has ended."); break; case GameEnding.PlayerQuit: Broadcast($"{player} has quit the duel."); TSPlayer.All.SendInfoMessage($"The duel between {PlayerList[0].P.Name} and {PlayerList[1].P.Name} has ended."); break; case GameEnding.ForceEnd: Broadcast($"{player} has force-stopped this duel."); TSPlayer.All.SendInfoMessage($"The duel between {PlayerList[0].P.Name} and {PlayerList[1].P.Name} has ended."); break; } // cleanup PvPMain.onPlayerLeave -= onPlayerLeave; PvPMain.onPlayerDeath -= onPlayerDeath; PvPMain.onPvPToggle -= onPvPToggle; }
void Awake() { IPrefabPool asteroidPool = new PrefabPool(asteroidPoolSize, asteroidPrefab); asteroidCreator.Intialize(asteroidSpeedMin, asteroidSpeedMax, asteroidSpawnPointX, asteroidSpawnPointY, asteroidSpawnDelay, asteroidPool); for (int i = 0; i < ship.Count; i++) { IGameEnding gameEnding = new GameEnding(ship[i], this, gameEndingObject, gameEndingDelay); LifeManager lifeManager = gameObject.AddComponent <LifeManager>(); lifeManager.Initialize(lifeBar, shipMaxLife, ship[i], gameEnding); ship[i].GetComponent <ShipCollisionDetector>().Initialize(lifeManager.DealDamage); ship[i].GetComponent <MovingComponent>().Initialize(shipSpeed, new InputAdapter()); } }
void Update() { if (m_IsPlayerInRange) { Vector3 direction = player.position - transform.position + Vector3.up; Ray ray = new Ray(transform.position, direction); RaycastHit raycastHit; if (Physics.Raycast(ray, out raycastHit)) { if (raycastHit.collider.transform == player) { GameEnding.CaughtPlayer(); } } } }
public void settingGameEnding(GameEnding gameEnding) { switch (gameEnding) { case GameEnding.THEFT: endingImage.sprite = endingSprite[0]; StartCoroutine(theftSequence()); break; case GameEnding.ARREST: endingImage.sprite = endingSprite[0]; StartCoroutine(arrestSequence()); break; case GameEnding.MEAT: endingImage.sprite = endingSprite[1]; StartCoroutine(meatSequence()); break; } }
public void endGame(GameEnding gameEnding) { switch (gameEnding) { case GameEnding.ARRIVE: reward = rewardMoney(); if (++arriveCount >= arriveEndingNeedCount) { UIManager.Instance.endGame(GameEnding.ARRIVE_WORLD); } else { UIManager.Instance.endGame(gameEnding); } break; case GameEnding.SHIPWRECK: // 난파엔딩 UIManager.Instance.endGame(gameEnding); break; case GameEnding.PIRATE: UIManager.Instance.endGame(gameEnding); break; case GameEnding.HUNGRY: UIManager.Instance.endGame(gameEnding); break; case GameEnding.DEAD: UIManager.Instance.endGame(gameEnding); break; } if (gameEnding != GameEnding.NONE) { isGameEnd = true; isGameStart = false; nowGameEnding = GameEnding.NONE; Time.timeScale = 0; // recoveryTimeScale 함수에서 다시 1로 바꿔줌 } }
void HandleEnding() { if (GameData.mineLevel == 5 && GameData.villageLevel == 5 && GameData.churchLevel == 5 && GameData.fieldsLevel == 5 && GameData.forestLevel == 5) { transitionTimer.time = 7f; ToggleState(GameState.Menu, GameSubState.End); ending = GameEnding.churchWins; SoundManager.PlayEffect("win"); gded.Reset(); } if (GameData.daysUntilDoom == 0 && GameData.cultExists) { transitionTimer.time = 7f; ToggleState(GameState.Menu, GameSubState.End); ending = GameEnding.cult; SoundManager.PlayEffect("win"); aendingAnim.Reset(); } if (GameData.villageHealth == 0) { ToggleState(GameState.Menu, GameSubState.End); ending = GameEnding.starvation; SoundManager.PlayEffect("lose"); } if (GameData.attacks == 5) { transitionTimer.time = 7f; ToggleState(GameState.Menu, GameSubState.End); ending = GameEnding.villageDestroyed; SoundManager.PlayEffect("win"); aendingAnim.Reset(); } }
public void SetGameEnding(GameEnding value) { gameEnding = value; }
public void ResetFinishedGame() { gameEnding = 0; }
private void Start() { instance = this; }
void EndGame() { GameEnding.KilledPlayer(); }
private void Start() { player = GameObject.FindWithTag("Player").transform; gameEnding = GameObject.FindWithTag("Game Ending").GetComponent <GameEnding>(); }
public void gameEndingUI(GameEnding gameEnding) { endingObject.SetActive(true); endingObject.GetComponent <EndingUI>().settingGameEnding(gameEnding); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); gameEnding = GameObject.FindObjectOfType <GameEnding>(); }
public void EndGame(GameEnding ending) { IsGameOver = true; Debug.Log($"Game End : {ending.GetDescription()}"); }