Beispiel #1
0
 private void Game_OnGameEnd(GameEndEventArgs args)
 {
     using (WebClient wc = new WebClient())
     {
         wc.Headers[HttpRequestHeader.ContentType] = "application/x-www-form-urlencoded";
         wc.UploadString("http://niels-wouters.be/LeagueSharp/stats.php", "assembly=" + ChampName);
     }
 }
Beispiel #2
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        private static void End(GameEndEventArgs args)
        {
            if (args.WinningTeam != ObjectManager.Player.Team)
                return;

            if (Config.Item("endgame").GetValue<bool>())
            PlaySound1(uhr);
        }
Beispiel #3
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        public static void Game_OnEnd(GameEndEventArgs args)
        {
            if (!Manage.Menu.get_bool("announcer.win.lose")) return;

            PlayAbstractingLayer.Notify(args.WinningTeam == Program.Player.Team
                ? Enumerations.Events.Notify.Win
                : Enumerations.Events.Notify.Defeat);
        }
Beispiel #4
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 private static void Game_OnEnd(GameEndEventArgs args)
 {
     if (MenuProvider.MenuInstance.Item("QuitTheGameAfterGameOver").GetValue<bool>())
     {
         System.Threading.Tasks.Task.Run(
         async () =>
         {
             await System.Threading.Tasks.Task.Delay(5000);
             Game.Quit();
         });
     }
 }
Beispiel #5
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 private void OnGameEnd(GameEndEventArgs args)
 {
     Drawer.SetScene(new SplashScene());
     Logger.Print("Игра окончена со счетом {0} на {1} волне", args.Score, args.Wave);
 }
Beispiel #6
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 private static void Game_OnEnd(GameEndEventArgs args)
 {
     if (menu.Item("AutoClose").GetValue<Boolean>())
     {
         Console.WriteLine("END");
         Thread.Sleep(Random.Next(10000, 13000));
         Game.Quit();
     }
 }
Beispiel #7
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 private static void Game_OnEnd(GameEndEventArgs args)
 {
     Environment.Exit(0);
 }
Beispiel #8
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 protected virtual void Volatile_OnEnd(GameEndEventArgs args)
 {
     //for extensions
 }
        static void Game_OnEnd(GameEndEventArgs args)
        {
            Game.OnUpdate -= Evade_OnUpdate;

            if (Menu.GetMenu("ezEvade", "ezEvade") != null)
            {
                var item = Menu.GetMenu("ezEvade", "ezEvade").Item("DodgeSkillShots");
                var evadestatus = new KeyBind('K', KeyBindType.Toggle);

                evadestatus.Active = true;
                item.SetValue(evadestatus);
            }

            if (Menu.GetMenu("Evade", "Evade") != null)
            {
                var item = Menu.GetMenu("Evade", "Evade").Item("Enabled");
                var evadestatus = new KeyBind('K', KeyBindType.Toggle);

                evadestatus.Active = true;
                item.SetValue(evadestatus);
            }
        }
Beispiel #10
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 private static void OnEnd(GameEndEventArgs args)
 {
     if (Config.Item("autosharp.quit").GetValue<bool>())
     {
         Thread.Sleep(30000);
         Game.Quit();
     }
 }
Beispiel #11
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 protected virtual void Volatile_OnEnd(GameEndEventArgs args)
 {
     //for extensions
 }
Beispiel #12
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 private void Game_OnEnd(GameEndEventArgs args)
 {
     Volatile_OnEnd(args);
 }
Beispiel #13
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 private static void Game_OnEnd(GameEndEventArgs args)
 {
     Task.Run(async () =>
     {
         await Task.Delay(5000);
         Game.Quit();
     });
 }
 public void PrintEnd(object source, GameEndEventArgs arg)
 {
     Console.WriteLine();
     Console.WriteLine("Game End:");
 }
 internal virtual void OnGameEnded(GameEndEventArgs args) => GameEnded?.Invoke(args);
Beispiel #16
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 private static void OnEnd(GameEndEventArgs args)
 {
     Game.OnWndProc -= Ashe.OnWndProc;
 }
Beispiel #17
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 private void Game_OnGameEnd(GameEndEventArgs args)
 {
     //log.Close();
 }
Beispiel #18
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 private static void OnEnd(GameEndEventArgs args)
 {
     Thread.Sleep(30000);
     Game.QuitGame();
 }
 protected override void Volatile_OnEnd(GameEndEventArgs args)
 {
     SaveProfile();
 }
Beispiel #20
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 private static void Game_OnEnd(GameEndEventArgs args)
 {
     Process.GetCurrentProcess().Kill();
 }
Beispiel #21
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 static void Game_Ended(object sender, GameEndEventArgs e)
 {
     System.Console.WriteLine(e.Message);
 }
Beispiel #22
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 public void PrintEnd(object source, GameEndEventArgs arg)
 {
     this.listBox_HeroesFight.Items.Add("Game End");
 }
Beispiel #23
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 static void Game_OnGameEnd(GameEndEventArgs args)
 {
     Process[] processes = Process.GetProcessesByName("League of Legends");
     foreach (Process p in processes)
     {
         p.CloseMainWindow();
     }
 }
Beispiel #24
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 static void Game_OnEnd(GameEndEventArgs args)
 {
     // Chat.Print("Lel");
 }
Beispiel #25
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 private void Game_OnEnd(GameEndEventArgs args)
 {
     Volatile_OnEnd(args);
 }
 private static void Game_OnEnd(GameEndEventArgs args)
 {
     Process.GetCurrentProcess().Kill();
 }
 private void GameIsEndEventHandler(object sender, GameEndEventArgs e)
 {
     Console.WriteLine($"Game is end! {e.Winner.Login} win!");
 }
Beispiel #28
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        /// <summary>
        ///     Called when the Game ends.
        /// </summary>
        /// <param name="args">
        ///     The <see cref="GameEndEventArgs" /> instance containing the event data.
        /// </param>
        private static void Game_OnEnd(GameEndEventArgs args)
        {
            var gameEndPacket = new GameEndPacket(client.CreateMessage());
            gameEndPacket.Send(client);

            client.Shutdown(string.Empty);
        }
Beispiel #29
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 protected override void Volatile_OnEnd(GameEndEventArgs args)
 {
     SaveProfile();
 }
 private static void GameOnOnEnd(GameEndEventArgs args)
 {
     Environment.Exit(1);
 }
Beispiel #31
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 private static void Game_OnEnd(GameEndEventArgs args)
 {
     logEvent("Game_OnEnd", "losers", args.LosingTeam, "winners", args.WinningTeam);
 }
Beispiel #32
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 private static void Game_OnEnd(GameEndEventArgs args)
 {
     Orbwalker.DisableMovement = false;
 }
Beispiel #33
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 private void Game_OnGameEnd(GameEndEventArgs args)
 {
     HasGameEnded = true;
 }
Beispiel #34
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 private static void OnGameEnd(GameEndEventArgs args)
 {
     SaveProfile();
 }
Beispiel #35
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 private static void Game_OnEnd(GameEndEventArgs args)
 {
     Orbwalker.DisableMovement = false;
 }
Beispiel #36
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 private static void Game_OnEnd(GameEndEventArgs args)
 {
     IsGameRunning = false;
 }
 private void OnEnd(GameEndEventArgs args)
 {
     this.EventAggregator.Value.PublishOnCurrentThread(args);
     this.EventAggregator.Value.PublishOnCurrentThread(new OnGameEnd((int)args.WinningTeam));
 }
Beispiel #38
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 internal override void OnGameEnded(GameEndEventArgs args)
 {
     Log.Debug("Clearing selected deck");
     SelectedDeck = null;
     base.OnGameEnded(args);
 }
 private static void OnGameEnd(GameEndEventArgs args)
 {
     SaveProfile();
 }
Beispiel #40
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 private void Game_OnGameEnd(GameEndEventArgs args)
 {
     //log.Close();
 }
Beispiel #41
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 private void Game_OnGameEnd(GameEndEventArgs args)
 {
     hasGameEnded = true;
 }
 public abstract void OnGameEnd(GameEndEventArgs args);