Beispiel #1
0
        /// <summary>
        /// Adds a <see cref="GameElement"/> in the scene.
        /// </summary>
        /// <param name="gameElement">The <see cref="GameElement"/> to add.</param>
        public void AddGameElement(GameElement gameElement)
        {
            gameElement.SetParentScene(this);

            _gameElements.Add(gameElement);

            if (gameElement.HasComponent <Light>())
            {
                _lights.Add(gameElement);
            }

            if (gameElement.HasComponent <Camera>())
            {
                Camera cm = gameElement.GetComponent <Camera>();
                _cameras.Add(gameElement);

                if (cm.IsPrimary)
                {
                    _primaryCamera = gameElement;
                }
            }

            if (gameElement.HasComponent <AudioSource>())
            {
                _audioSources.Add(gameElement);
            }

            if (gameElement.HasComponent <AudioReverbZone>())
            {
                _audioReverbZones.Add(gameElement);
            }

            if (gameElement.HasComponent <AudioListener>())
            {
                _audioListener = gameElement;
            }

            foreach (GameElement child in gameElement.Childs)
            {
                AddGameElement(child);
            }
        }