Beispiel #1
0
    // Start is called before the first frame update
    private void OnEnable()
    {
        // String value parsing
        levelName.onValueChanged.AddListener(LevelNameChanged);

        star3.onValueChanged.AddListener(SetGoldValue);
        star2.onValueChanged.AddListener(SetSilverValue);

        // Button hooking up
        clearAll.onClick.AddListener(() => { editor.Clear(); UpdateToEditorContent(); });
        saveAll.onClick.AddListener(() => { editor.SaveToFile(); UpdateToEditorContent(); });
        toClipboard.onClick.AddListener(() => { editor.SaveToClipboard(compressed: false); });

        // Initial reset
        UpdateToEditorContent();
    }
Beispiel #2
0
    public override void OnInspectorGUI()
    {
        GameEditorUtility util = (GameEditorUtility)this.target;

        if (GUILayout.Button("Save As"))
        {
            util.SaveToFile();
        }

        if (GUILayout.Button("Clear All"))
        {
            util.Clear();
        }

        if (GUILayout.Button("Copy to Clipboard"))
        {
            util.SaveToClipboard();
        }

        DrawDefaultInspector();
    }