public void onUserResumed(string a, bool b, string c)
 {
     GameDelegateTeenPatti.connctionChange(c, true);
     Debug.Log(a + "Resume User " + c + " " + b);
     if (c.Equals(PlayerPrefs.GetString(PlayerDetails.ConnectionId)))
     {
         // appwarp.sendGameRequest();
     }
 }
Beispiel #2
0
 public void onUserResumed(string a, bool b, string c)
 {
     GameDelegateTeenPatti.connctionChange(c, true);
     // Debug.Log (a + "Resume User " + c + " " + b);
     if (c.Equals(GameUser.CurrentUser.ID))
     {
         // appwarp.sendGameRequest();
     }
 }
Beispiel #3
0
 IEnumerator recover()
 {
     while (true)
     {
         if (tempFail)
         {
             try {
                 GameDelegateTeenPatti.connctionChange(GameUser.CurrentUser.ID, false);
                 // Debug.Log ("Attempt server");
                 WarpClient.GetInstance().RecoverConnection();
             } catch (System.Exception ex) {
                 // Debug.Log (ex.Message);
             }
             yield return(new WaitForSeconds(8));
         }
         yield return(new WaitForSeconds(1));
     }
 }
 IEnumerator recover()
 {
     while (true)
     {
         if (tempFail)
         {
             try
             {
                 GameDelegateTeenPatti.connctionChange(PlayerPrefs.GetString(PrefebTagsTeenpatti.PLAYER_ID), false);
                 Debug.Log("Attempt server");
                 WarpClient.GetInstance().RecoverConnection();
             }
             catch (System.Exception ex)
             {
                 Debug.Log(ex.Message);
             }
             yield return(new WaitForSeconds(8));
         }
         yield return(new WaitForSeconds(1));
     }
 }
 public void onUserPaused(string a, bool b, string c)
 {
     Debug.Log(a + "Pause User " + c + " " + b);
     GameDelegateTeenPatti.connctionChange(c, false);
 }