Beispiel #1
0
    private void Window_Loaded(object sender, RoutedEventArgs e)
    {
        // Create data structures
        b.Bases    = new BaseStack[4];
        b.Bases[0] = new BaseStack(b, "Base0", PlayingCanvas, Base0);
        b.Bases[1] = new BaseStack(b, "Base1", PlayingCanvas, Base1);
        b.Bases[2] = new BaseStack(b, "Base2", PlayingCanvas, Base2);
        b.Bases[3] = new BaseStack(b, "Base3", PlayingCanvas, Base3);

        b.Columns    = new ColumnStack[7];
        b.Columns[0] = new ColumnStack(b, "Column0", PlayingCanvas, Column0);
        b.Columns[1] = new ColumnStack(b, "Column1", PlayingCanvas, Column1);
        b.Columns[2] = new ColumnStack(b, "Column2", PlayingCanvas, Column2);
        b.Columns[3] = new ColumnStack(b, "Column3", PlayingCanvas, Column3);
        b.Columns[4] = new ColumnStack(b, "Column4", PlayingCanvas, Column4);
        b.Columns[5] = new ColumnStack(b, "Column5", PlayingCanvas, Column5);
        b.Columns[6] = new ColumnStack(b, "Column6", PlayingCanvas, Column6);

        b.TalonFD = new TalonFaceDownStack(b, "TalonFD", PlayingCanvas, Talon0);
        b.TalonFU = new TalonFaceUpStack(b, "TalonFU", PlayingCanvas, Talon1);

        b.InitializeStacksDictionary();

        b.InitRandomDeck(22);

        // For performance testing

        /*
         * FullSolve();
         * Close();
         */
    }