public void OnTriggerEnter2D(Collider2D collision) { if (GameObject.FindGameObjectWithTag("enemy") == null) { collision.gameObject.GetComponent <hero_move>().stage = 16; ctr.SaveGame(); SceneManager.LoadScene(26); } }
public void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if ((GameObject.FindGameObjectWithTag("boss3") == null) && (GameObject.FindGameObjectWithTag("boss3") == null)) { collision.gameObject.GetComponent <hero_move>().stage = 27; ctr.SaveGame(); SceneManager.LoadScene(22); } } }
public void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (GameObject.FindGameObjectWithTag("boss1") == null) { collision.gameObject.GetComponent <hero_move>().num[12] = true; collision.gameObject.GetComponent <hero_move>().stage = 26; ctr.SaveGame(); SceneManager.LoadScene(17); } } }
public void OnTriggerEnter2D(Collider2D collision) { if (GameObject.FindGameObjectWithTag("enemy") == null) { for (int i = 7; i < 11; i++) { collision.gameObject.GetComponent <hero_move>().num[i] = true; collision.gameObject.GetComponent <hero_move>().stage = 11; } ctr.SaveGame(); SceneManager.LoadScene(12); } }
public void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (GameObject.FindGameObjectWithTag("enemy") == null && x) { for (int i = 0; i < 3; i++) { collision.gameObject.GetComponent <hero_move>().num[i] = true; } for (int i = 13; i < 16; i++) { collision.gameObject.GetComponent <hero_move>().num[i] = true; } collision.gameObject.GetComponent <hero_move>().stage = 4; ctr.SaveGame(); SceneManager.LoadScene(5); } } }