//  ゲームクリア
    //******************************************
    public void GameClear()
    {
        //GameObject soundManager = GameObject.FindGameObjectWithTag("SoundManager");
        //SoundManager.Instance.StopBGM();
        //// リスナーのボリュームを 0 に設定
        //GameObject.Find("BGM").SetActive(false);


        GameCore_Script.RESULT_ROAD();
        bGameMusicStop = true;
        if (GameObject.Find("GameOver"))
        {
            //audioSource.PlayOneShot(audioClip0);
            GameObject.Find("GameOver").SetActive(false);

            //GameObject Image = GameObject.Find("GameOver");
            //Image.SetActive(false);
        }
        //GameCore_Script.RESULT_ROAD();


        //AudioListener.volume = 0f;

        // GameObject Image = GameObject.Find("GameOver");
        //Image.SetActive(false);
        //if (GameObject.Find("GameOver"))
        //{
        //    GameObject Image = GameObject.Find("GameOver");
        //    Image.SetActive(false);
        //}

        if (Input.GetKeyDown(KeyCode.Return))
        {
            GameCore_Script.TITLE_ROAD();
        }



        bGameStart = false;
        bClear     = true;

        GameObject soundManager = GameObject.FindGameObjectWithTag("SoundManager");

        SoundManager.Instance.StopBGM();
        ////// リスナーのボリュームを 0 に設定
        //GameObject.Find("BGM").SetActive(false);
        if (audioSource != null)
        {
            audioSource.PlayOneShot(audioClip0);
        }
    }
    //  ゲームオーバー
    //******************************************
    public void GameOver()
    {
        //タワーの体力を変更してしまうとエラー
        if (audioSource != null)
        {
            audioSource.clip = audioClip1;
        }
        GameObject soundManager = GameObject.FindGameObjectWithTag("SoundManager");

        SoundManager.Instance.StopBGM();
        //// リスナーのボリュームを 0 に設定
        //GameObject.Find("BGM").SetActive(false);
        //audioSource.PlayOneShot(audioClip1);
        GameCore_Script.RESULT_ROAD();
        bGameMusicStop = true;
        if (GameObject.Find("GameClear"))
        {
            if (audioSource != null)
            {
                audioSource.PlayOneShot(audioClip1);
            }

            GameObject.Find("GameClear").SetActive(false);
        }

        if (Input.GetKeyDown(KeyCode.Return))
        {
            GameCore_Script.TITLE_ROAD();
        }

        //保留
        //GameObject[] SuctionObj = GameObject.FindGameObjectsWithTag("Trash");

        //foreach (GameObject Obj in SuctionObj)
        //{
        //    Obj.GetComponent<SuctionObject_Script>().Explode();
        //}



        bGameStart = false;
        bGameOver  = true;

        //audioSource.clip = audioClip1;
        //GameObject soundManager = GameObject.FindGameObjectWithTag("SoundManager");
        //SoundManager.Instance.StopBGM();
        //// リスナーのボリュームを 0 に設定
        //GameObject.Find("BGM").SetActive(false);
        //audioSource.PlayOneShot(audioClip1);
    }
 public void OnClick()
 {
     Debug.Log("押したよ!!");
     GameCore_Script.GAME_ROAD();
 }