// Start is called before the first frame update void Start() { wallHighlight = this.transform.GetChild(0).gameObject; interfaceController = GameObject.Find("GameController").GetComponent <InterfaceController>(); gameCoreController = GameObject.Find("GameController").GetComponent <GameCoreController>(); eventManager = GameObject.Find("EventManager").GetComponent <EventManager>(); armTwoScript = GameObject.Find("ScientistArmTwo").GetComponent <MoveArms>(); opponentMoveMouseScript = GameObject.Find("opponentMouse").GetComponent <MoveMouse>(); }
// Start is called before the first frame update void Start() { winPanel = GameObject.Find("WinScreen"); winPanel.SetActive(false); menuPanel = GameObject.Find("MenuOptions"); helpScreen = GameObject.Find("HelpMenu"); disconnectPanel.SetActive(false); // Grab other controllers soundEffectController = GameObject.Find("GameController").GetComponent <SoundEffectController>(); gameCoreController = GameObject.Find("GameController").GetComponent <GameCoreController>(); networkGameController = GameObject.Find("GameController").GetComponent <NetworkGameController>(); }
private void Awake() { gameCoreController = GameObject.Find("GameController").GetComponent <GameCoreController>(); interfaceController = GameObject.Find("GameController").GetComponent <InterfaceController>(); eventManager = GameObject.Find("EventManager").GetComponent <EventManager>(); }