// Start is called before the first frame update
 void Start()
 {
     wallHighlight           = this.transform.GetChild(0).gameObject;
     interfaceController     = GameObject.Find("GameController").GetComponent <InterfaceController>();
     gameCoreController      = GameObject.Find("GameController").GetComponent <GameCoreController>();
     eventManager            = GameObject.Find("EventManager").GetComponent <EventManager>();
     armTwoScript            = GameObject.Find("ScientistArmTwo").GetComponent <MoveArms>();
     opponentMoveMouseScript = GameObject.Find("opponentMouse").GetComponent <MoveMouse>();
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        winPanel = GameObject.Find("WinScreen");
        winPanel.SetActive(false);
        menuPanel  = GameObject.Find("MenuOptions");
        helpScreen = GameObject.Find("HelpMenu");
        disconnectPanel.SetActive(false);

        // Grab other controllers
        soundEffectController = GameObject.Find("GameController").GetComponent <SoundEffectController>();
        gameCoreController    = GameObject.Find("GameController").GetComponent <GameCoreController>();
        networkGameController = GameObject.Find("GameController").GetComponent <NetworkGameController>();
    }
 private void Awake()
 {
     gameCoreController  = GameObject.Find("GameController").GetComponent <GameCoreController>();
     interfaceController = GameObject.Find("GameController").GetComponent <InterfaceController>();
     eventManager        = GameObject.Find("EventManager").GetComponent <EventManager>();
 }