Beispiel #1
0
 public HighLevelOrder(GameConstants.HighLevelOrderType highLeverOrderType,
                       double firstTriggerInSec, double triggerEverySec, int recurringCount)
     : this()
 {
     GameUiControls     = new List <GameUiControl>();
     HighLeverOrderType = highLeverOrderType;
     TriggerEverySec    = triggerEverySec;
     FirstTriggerInSec  = firstTriggerInSec;
     RecurringCount     = recurringCount;
 }
Beispiel #2
0
 public HighLevelOrder(GameConstants.HighLevelOrderType highLeverOrderType) : this()
 {
     HighLeverOrderType = highLeverOrderType;
 }