public override void Run(string argString) { string[] args = GameConsoleUtility.SplitArgsAndTrim(argString); // We first need to make sure there is only one argument if (args.Length == 0) { DeveloperConsole.Instance.AddToTextLog("help: Please provide a command."); } else if (args.Length > 1) { DeveloperConsole.Instance.AddToTextLog("help: Please only enter one command argument."); } else { List <Command> commandList = DeveloperConsole.Instance.Console.CommandList; // Check whether the argument matches a keyword in the command list foreach (Command command in commandList) { foreach (string keyword in command.Keywords) { if (args[0] == keyword) { DeveloperConsole.Instance.AddToTextLog(command.Help); return; } } } DeveloperConsole.Instance.AddToTextLog("help: The specified command was not found."); } }
public override void Run(string argString) { string[] args = GameConsoleUtility.SplitArgsAndTrim(argString); int argLen = args.Length; // Give our objects a default Vector3 to spawn at if no position is specified. Vector3 position = new Vector3(); if (args == null || args.Length == 0) { DeveloperConsole.Instance.AddToTextLog("spawn: Invalid GameObject."); return; } // Check for additional clauses, like the "at" keyword for (int i = 0; i < argLen; i++) { switch (args[i]) { case "at": // This checks to see if there are enough arguments for the clause to work left in // the argument array. if (GameConsoleUtility.CheckValidNumOfArgs(i, 1, argLen)) { try { position = ParsePosition(args[i + 1], position); i++; // Since we already parse the next argument, we can skip it in the loop. } catch { DeveloperConsole.Instance.AddToTextLog("spawn: Invalid position. Please at least enter" + " an x or y position."); return; } } else { DeveloperConsole.Instance.AddToTextLog("spawn: No position specified."); return; } break; } } // See which object to spawn switch (args[0]) { case "Cube": GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube); go.transform.position = position; break; default: DeveloperConsole.Instance.AddToTextLog("GameObject " + args[0] + " was not found."); break; } }