InputHandler input;     //GameConsole depends on InputHandler

        public GameConsole(Game game)
            : base(game)
        {
            this.fontName         = "Arial";       //default font
            this.gameConsoleText  = new List <string>();
            this.maxLines         = 20;            //deafult nuber of lines
            this.debugText        = "Console default \ndebug text";
            this.ToggleConsoleKey = Keys.OemTilde; //default key
            this.debugTextStartX  = 400;           //Default locationX
            this.debugTextStartY  = 0;             //Default locationY


            this.debugTextOutput = new Dictionary <string, string>();

            this.gameConsoleState = GameConsoleState.Open;


            input = (InputHandler)game.Services.GetService(typeof(IInputHandler));
            //Make sure input service exsists if not lazily add one
            if (input == null)
            {
                //try to add one
                input = new InputHandler(game);
                game.Components.Add(input);

                //Check again
                if (input == null)
                {
                    throw new Exception("GameConsole Depends on Input service please add input service before you add GameConsole.");
                }
            }
            game.Services.AddService(typeof(IGameConsole), this);
        }
        InputHandler input;     //GameConsole depends on InputHandler

        public GameConsole(Game game)
            : base(game)
        {
            // TODO: Construct any child components here
            this.fontName        = "Arial";
            this.gameConsoleText = new List <string>();
            this.gameConsoleText.Add("Console Initalized");
            content               = new ContentManager(game.Services);
            this.maxLines         = 20;
            this.debugText        = "Console default \ndebug text";
            this.ToggleConsoleKey = Keys.OemTilde;

            this.gameConsoleState = GameConsoleState.Open;


            input = (InputHandler)game.Services.GetService(typeof(IInputHandler));

            //Make sure input service exsists
            if (input == null)
            {
                //try to add one
                input = new InputHandler(game);
                game.Components.Add(input);

                //Check again
                if (input == null)
                {
                    throw new Exception("GameConsole Depends on Input service please add input service before you add GameConsole.");
                }
            }

            game.Services.AddService(typeof(IGameConsole), this);
        }
Beispiel #3
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        public GameConsole(Game game)
            : base(game)
        {
            // TODO: Construct any child components here
            this.fontName = "Arial";
            this.gameConsoleText = new List<string>();
            this.gameConsoleText.Add("Console Initalized");
            content = new ContentManager(game.Services);
            this.maxLines = 20;
            this.debugText = "Console default \n         debug text";
            this.ToggleConsoleKey = Keys.OemTilde;

            this.gameConsoleState = GameConsoleState.Closed;


            input = (InputHandler)game.Services.GetService(typeof(IInputHandler));

            //Make sure input service exsists
            if (input == null)
            {
                throw new Exception("GameConsole Depends on Input service please add input service before you add GameConsole.");
            }

            game.Services.AddService(typeof(IGameConsole), this);
        }
 /// <summary>
 /// Opens or closes the Console Display
 /// </summary>
 public void ToggleConsole()
 {
     if (this.gameConsoleState == GameConsoleState.Closed)
     {
         this.gameConsoleState = GameConsoleState.Open;
     }
     else
     {
         this.gameConsoleState = GameConsoleState.Closed;
     }
 }
Beispiel #5
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    public void Awake()
    {
        ToggleConsoleKey = KeyCode.BackQuote;
        gameConsoleText  = new List <string>();
        gameConsoleState = GameConsoleState.Open;
        MaxLines         = 15;
        GameConsoleWrite("Awake Called");
        debugText = "Default Debug Text";

        //Test for Canvas and GameConsoleText and Debug Text
    }
 public void ToggleConsole()
 {
     if (this.gameConsoleState == GameConsoleState.Closed)
     {
         this.gameConsoleState = GameConsoleState.Open;
         Console.enabled       = true;
         Debug.enabled         = true;
     }
     else
     {
         this.gameConsoleState = GameConsoleState.Closed;
         Console.enabled       = false;
         Debug.enabled         = false;
     }
 }
        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            // TODO: Add your update code here

            if (input.KeyboardState.HasReleasedKey(ToggleConsoleKey))
            {
                if (this.gameConsoleState == GameConsoleState.Closed)
                {
                    this.gameConsoleState = GameConsoleState.Open;
                }
                else
                {
                    this.gameConsoleState = GameConsoleState.Closed;
                }
            }

            base.Update(gameTime);
        }
Beispiel #8
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        InputHandler input;     //GameConsole depends on InputHandler

        public GameConsole(Game game)
            : base(game)
        {
            this.fontName         = "Arial";       //default font
            this.gameConsoleText  = new List <string>();
            this.maxLines         = 20;            //default number of lines
            this.debugText        = "Console default \ndebug text";
            this.ToggleConsoleKey = Keys.OemTilde; //default key
            this.debugTextStartX  = 400;           //Default locationX
            this.debugTextStartY  = 0;             //Default locationY


            this.debugTextOutput = new Dictionary <string, string>();

            this.gameConsoleState = GameConsoleState.Open;

            //InputHandler Dependency
            input = GameUtil.GetService <InputHandler, IInputHandler>(game);

            game.Services.AddService(typeof(IGameConsole), this);
        }
Beispiel #9
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        public override void Update(GameTime gameTime)
        {

            if (input.KeyboardState.HasReleasedKey(ToggleConsoleKey))
            {
                if (this.gameConsoleState == GameConsoleState.Closed)
                    this.gameConsoleState = GameConsoleState.Open;

                else
                    this.gameConsoleState = GameConsoleState.Closed;
            }

            base.Update(gameTime);
        }