Beispiel #1
0
    public void SetUpgradeStatus()
    {
        if (GameConfigs.SkillLevel(this.skillType) >= GameConfigs.MAXSkillLevel(this.skillType))
        {
            level.text = "LV.MAX";

            Color tColor = cost.color;
            tColor.a   = 0.4f;
            cost.color = tColor;

            upgradeStatus = GameStatics.UPGRADE_STATUS.MAX_LEVEL;

            switch (this.skillType)
            {
            case GameStatics.SKILL_TYPE.MAXHP:
                expect.text = PlayerManager.Instance().PlayerStatus.MaxHP.ToString();
                break;

            case GameStatics.SKILL_TYPE.AIRTIME_DURATION:
                expect.text = PlayerManager.Instance().PlayerStatus.AirTimeDuration.ToString();
                break;

            case GameStatics.SKILL_TYPE.SHARD_PULL_DIST:
                expect.text = GameStatics.GetShardPullDistance().ToString();
                break;

            default:
                break;
            }
        }
        else if (GameStatics.GetRequiredShardsForUpgrade(skillType) > PlayerManager.Instance().PlayerStatus.CurrentMemoryShards)
        {
            // 조각 부족
            Color tColor = cost.color;
            tColor.a   = 0.4f;
            cost.color = tColor;

            upgradeStatus = GameStatics.UPGRADE_STATUS.NOT_ENOUGH_SHARD;
        }
        else
        {
            // 업그레이드 가능
            Color tColor = cost.color;
            tColor.a   = 1f;
            cost.color = tColor;

            upgradeStatus = GameStatics.UPGRADE_STATUS.POSSIBLE;
        }
    }