Beispiel #1
0
        protected override void Initialize()
        {
            base.Initialize();

            spriteBatch = new SpriteBatch(GraphicsDevice);

            Resources.LoadResources(GameConfigManager.GetConfig().resources_directory, GraphicsDevice);
        }
        protected override void LoadContent()
        {
            base.LoadContent();

            font = FileManager.LoadSpriteFontFromFile(GraphicsDevice,
                                                      GameConfigManager.GetConfig().resources_directory + "/fonts/small_font.ttf",
                                                      20, 1024, 1024,
                                                      new List <SpriteFontPlus.CharacterRange> {
                SpriteFontPlus.CharacterRange.BasicLatin
            });
        }
Beispiel #3
0
 public GameObject()
 {
     children = new List <GameObject>();
     scale    = GameConfigManager.GetConfig().global_scale;
 }
 public void UpdatePackageTexture()
 {
     packageTexture = FileManager.LoadTextureFromFile(
         GraphicsDevice, GameConfigManager.GetConfig().resources_directory + editorView.selectedPackage.texture_path);
 }