public override void OnDeserialize(byte[] buffer, int index)
        {
            // object id
            uint objectId;

            Serializer.DeserializeData(buffer, ref index, out objectId);
            GameObjectId = objectId;

            // object type
            EObjectType type = (EObjectType)((int)buffer[index]);

            index++;

            bool isLocalPlayer = false;

            Serializer.DeserializeData(buffer, ref index, out isLocalPlayer);
            IsLocalPlayer = isLocalPlayer;

            // player linked id
            uint playerId = 0;

            Serializer.DeserializeData(buffer, ref index, out playerId);
            PlayerLinked = playerId;

            // Deserialize components
            byte componentsNumber = buffer[index];

            index++;

            for (int i = 0; i < componentsNumber; i++)
            {
                ISerializableComponent tmpComponent = GameComponentFactory.DeserializeComponent(buffer, ref index);
                Components.Add(tmpComponent);
            }
        }
        public DiagnosticsManager(Game game)
        {
            ui      = new DiagnosticsUI(game, this);
            host    = new DiagnosticsCommandHost(ui);
            fps     = new FPSCounter(game, this);
            ruler   = new TimeRuler(game, this);
            factory = new GameComponentFactory(game, this);

            InitBasicCommands();
        }
Beispiel #3
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        public DeusGameObject CreateGameObject(GameObjectCreateArgs args)
        {
            // Create all the components
            List <DeusComponent> components = new List <DeusComponent>();

            foreach (var component in args.ComponentsInfos)
            {
                components.Add(GameComponentFactory.CreateComponent(component, args.GameObjectId));
            }

            // Create the gameobject
            DeusGameObject gameObject = new DeusGameObject(args, components);

            // notify the view that there is a new object to display
            PacketCreateViewObject packet = new PacketCreateViewObject();

            packet.LinkedGameObject = gameObject;
            packet.ObjectId         = gameObject.UniqueIdentifier;
            EventManager.Get().EnqueuePacket(0, packet);

            return(gameObject);
        }