Beispiel #1
0
        public async Task DiceGame(SocketReaction reaction, IUserMessage _)
        {
            string[] d = data.Split(';');
            //$"{coins};{streak}
            int.TryParse(d[0], out int coins);
            int.TryParse(d[1], out int streak);

            int i = EUI.Dice(reaction.Emote.ToString());

            if (i != -1)
            {
                await GamblingCommands.DiceGame_EvenOdd(player, reaction.Channel, i, coins, streak);
            }
            switch (reaction.Emote.ToString())
            {
            case EUI.cancel: await GameCommands.ShortStatsDisplay(player, reaction.Channel); break;

            case EUI.prev: await GamblingCommands.DiceGame_EvenOdd(player, reaction.Channel, -1, Math.Max(coins - 10, 10), streak); break;

            case EUI.next: await GamblingCommands.DiceGame_EvenOdd(player, reaction.Channel, -1, coins + 10, streak); break;

            case EUI.two: await GamblingCommands.DiceGame_EvenOdd(player, reaction.Channel, -1, coins * 2, streak); break;

            case EUI.five: await GamblingCommands.DiceGame_EvenOdd(player, reaction.Channel, -1, coins * 5, streak); break;

            case EUI.zero: await GamblingCommands.DiceGame_EvenOdd(player, reaction.Channel, -1, coins * 10, streak); break;
            }
        }
	// Use this for initialization
	void Start () {
		commandsScript = GetComponent<GameCommands> ();
		cameraMovmentVector = transform.position;






		float startXPos = thePlayer.transform.position.x + startXPosExtra;	
		float startYPos = thePlayer.transform.position.y + startYPosExtra;
		Vector3 cameraStartPos = new Vector3 (startXPos, startYPos, transform.position.z);
		transform.position = cameraStartPos;





		//float timeToCatchUp = (startXPosExtra-ExtraXPos) / thePlayer.GetComponent<PlayerMovment> ().moveSpeed;
		float timeToCatchUp = (startXPosExtra - ExtraXPos) / (thePlayer.GetComponent<PlayerMovment> ().moveSpeed - 3);

		float ydistToTravel = startYPos - (thePlayer.transform.position.y + 5.1f);


		startYSpeed = ydistToTravel / timeToCatchUp;



	}
Beispiel #3
0
 public override void Initialize()
 {
     base.Initialize();
     GameCommands.CreateTchatCommand("Seek", "Seek <NomDuMonstre>", MonsterSeeker.HandleSeekCommand);
     GameCommands.CreateTchatCommand("Stop", "Stop <NomDuMonstre>", MonsterSeeker.HandleStopCommand);
     GameCommands.CreateTchatCommand("List", "List", MonsterSeeker.HandleListCommand);
 }
 public MainWindowViewModel()
 {
     Players       = new ObservableCollection <Player>();
     DealerCards   = new ObservableCollection <Card>();
     DealerStatus  = new GameStatus();
     _turnCommands = new TurnCommands();
     _gameCommands = new GameCommands();
 }
Beispiel #5
0
 internal string GetInfo_MainSkills(string seperator = "| ")
 {
     return($"END:{stats.endurance}{GameCommands.SkillBuff(0, stats, null)}{seperator}" +
            $"INT:{stats.intelligence}{GameCommands.SkillBuff(1, stats, null)}{seperator}" +
            $"STR:{stats.strength}{GameCommands.SkillBuff(2, stats, null)}{seperator}" +
            $"CHA:{stats.charisma}{GameCommands.SkillBuff(3, stats, null)}{seperator}" +
            $"DEX:{stats.intelligence}{GameCommands.SkillBuff(4, stats, null)}{seperator}" +
            $"PER:{stats.perception}{GameCommands.SkillBuff(5, stats, null)}{seperator}");
 }
Beispiel #6
0
        public async Task Skills(SocketReaction reaction, IUserMessage msg)
        {
            if (player.skillPoints > 0)
            {
                bool changes = true;
                switch (reaction.Emote.ToString())
                {
                case "🇪":
                    player.stats.endurance++;
                    player.skillPoints--;
                    break;

                case "🇮":
                    player.stats.intelligence++;
                    player.skillPoints--;
                    break;

                case "🇸":
                    player.stats.strength++;
                    player.skillPoints--;
                    break;

                case "🇨":
                    player.stats.charisma++;
                    player.skillPoints--;
                    break;

                case "🇩":
                    player.stats.dexterity++;
                    player.skillPoints--;
                    break;

                case "🇵":
                    player.stats.perception++;
                    player.skillPoints--;
                    break;

                default:
                    changes = false;
                    break;
                }
                if (changes)
                {
                    player.SaveFileMongo();
                    await TryMSGDel(msg);

                    if (player.skillPoints == 0)
                    {
                        await GameCommands.ViewXP(player, reaction.Channel);
                    }
                    else
                    {
                        await GameCommands.SkillUpgradePage(player, reaction.Channel);
                    }
                }
            }
        }
Beispiel #7
0
        internal static async Task AutoCharacter(Player player, IMessageChannel channel, bool ask)
        {
            if (ask)
            {
                EmbedBuilder em = DUtils.BuildEmbed("Character Creation",
                                                    $"{EUI.ok} - Randomize {Environment.NewLine} {EUI.next} - Manual (Advanced)"
                                                    + Environment.NewLine + Environment.NewLine + $"{EUI.info} - More Info", null, default);
                await player.NewUI(null, em.Build(), channel, MsgType.AutoNewCharacter);
            }
            else
            {
                int[] rolls = GetRolls();
                var   s     = player.stats;
                s.endurance    = rolls[0];
                s.intelligence = rolls[1];
                s.strength     = rolls[2];
                s.charisma     = rolls[3];
                s.dexterity    = rolls[4];
                s.perception   = rolls[5];
                //
                player.abilities.Add(Ability.Load("Strike"));
                player.abilities.Add(Ability.Load("Shelter"));
                //
                player.race = Utils.RandomElement <ReferenceData.HumanoidRaces>();
                switch (player.race)
                {
                case ReferenceData.HumanoidRaces.Human:
                    player.perks.Add(PerkLoad.Load("Human Adaptation"));
                    break;

                case ReferenceData.HumanoidRaces.Tsiun:
                    player.perks.Add(PerkLoad.Load("Tsiun Trickery"));
                    break;

                case ReferenceData.HumanoidRaces.Uskavian:
                    player.perks.Add(PerkLoad.Load("Uskavian Learning"));
                    break;

                case ReferenceData.HumanoidRaces.Miganan:
                    player.perks.Add(PerkLoad.Load("Migana Skin"));
                    break;

                case ReferenceData.HumanoidRaces.Ireskian:
                    player.perks.Add(PerkLoad.Load("Ireskian Talent"));
                    break;
                }
                //
                player.level   = 0;
                player.health  = player.Health();
                player.stamina = player.Stamina();
                player.SaveFileMongo();
                await GameCommands.StatsDisplay(player, channel);

                await channel.SendMessageAsync("Welcome to Neitsillia, Traveler. To guide you, you've been given the \"Tutorial\" Quest line."
                                               + Environment.NewLine + "Use the `Quest` command to view your quest list and inspect the quest using the assigned emote. Follow the Tutorial quest to learn to play.");
            }
        }
Beispiel #8
0
        /// <summary>
        /// Handles the command packet (chats that start with "::").
        /// </summary>
        /// <param name="character">The character to handle packet for.</param>
        /// <param name="packet">The packet containing handle data.</param>
        public void Handle(Character character, Packet packet)
        {
            // Split up given string to command.
            string[] arguments = packet.ReadString().Split(' ');
            string   command   = arguments[0].ToLower();


            // Handle the command.
            GameCommands.Handle(character, command, arguments);
        }
Beispiel #9
0
 public NetInformation(GameStatus estado, GameCommands _comando, double id, double x, double y)
 {
     enviadoId        = id;
     contentOfEnviado = null;
     comando          = _comando;
     _gamesStatus     = estado;
     vectorX          = x;
     vectorY          = y;
     height           = -1;
     width            = -1;
     colok            = colores.black;
 }
Beispiel #10
0
 public NetInformation(GameStatus _estado, GameCommands _comando, double ID, string Content, double x, double y, double w, double h, colores col)
 {
     enviadoId        = ID;
     vectorX          = x;
     vectorY          = y;
     height           = h;
     width            = w;
     contentOfEnviado = Content;
     comando          = _comando;
     _gamesStatus     = _estado;
     colok            = col;
 }
Beispiel #11
0
 public NetInformation(GameStatus estado, GameCommands _comando, double id, string content)
 {
     enviadoId        = id;
     contentOfEnviado = content;
     comando          = _comando;
     _gamesStatus     = estado;
     width            = -1;
     height           = -1;
     vectorX          = -1;
     vectorY          = -1;
     colok            = colores.black;
 }
Beispiel #12
0
        public NetInformation(GameStatus estado, GameCommands _comando)
        {
            _gamesStatus = estado;

            comando          = _comando;
            enviadoId        = -1;
            width            = -1;
            height           = -1;
            vectorX          = -1;
            vectorY          = -1;
            contentOfEnviado = null;
            colok            = colores.black;
        }
    public void SendCallResponse(string user, string name, CallResponse response, bool callChanged)
    {
        bool unnamed = string.IsNullOrEmpty(name);

        if (response == CallResponse.AlreadyCalled)
        {
            IRCConnection.SendMessageFormat("@{0}, you already called!", user);
            return;
        }
        else if (response == CallResponse.NotEnoughCalls)
        {
            if (callChanged)
            {
                IRCConnection.SendMessageFormat("@{0}, your call has been updated to {1}.", user, unnamed ? "the next queued command" : name);
            }
            GameCommands.CallCountCommand();
            return;
        }
        else if (response == CallResponse.UncommonCalls)
        {
            if (callChanged)
            {
                IRCConnection.SendMessageFormat("@{0}, your call has been updated to {1}. Uncommon calls still present.", user, unnamed ? "the next queued command" : name);
            }
            else
            {
                IRCConnection.SendMessageFormat("Sorry, uncommon calls were made. Please either correct your call(s) or use “!callnow” followed by the correct command to call.");
                GameCommands.ListCalledPlayers();
            }
            return;
        }
        else if (response == CallResponse.DifferentName)
        {
            CommandQueueItem call = CommandQueue.Find(item => item.Message.Text.StartsWith(name));
            IRCConnection.SendMessageFormat("@{0}, module {1} is queued with the name “{2}”, please use “!call {2}” to call it.", user, name, call.Name);
            return;
        }
        else
        {
            unnamed = string.IsNullOrEmpty(commandToCall);
            if (callWaiting)
            {
                IRCConnection.SendMessageFormat("Waiting for {0} to be queued.", unnamed ? "the next unnamed queued command" : commandToCall.StartsWith("!") ? "module " + commandToCall : "the command named “" + commandToCall + "”");
            }
            else
            {
                IRCConnection.SendMessageFormat("No {0} in the queue. Calling {1} when it is queued.", unnamed ? "unnamed commands" : commandToCall.StartsWith("!") ? "command for module " + commandToCall : "command named “" + commandToCall + "”", unnamed ? "the next unnamed queued command" : commandToCall.StartsWith("!") ? "module " + commandToCall : "the command named “" + commandToCall + "”");
                callWaiting = true;
            }
        }
    }
Beispiel #14
0
        public async Task Adventure(SocketReaction reaction, IUserMessage msg)
        {
            string e = reaction.Emote.ToString();
            int    i = EUI.GetNum(e);

            if (i > -1)
            {
                if (data[0] == 'Q') //Select a quest
                {
                    await Adventures.Adventure.SelectIntensity(player, reaction.Channel, i);
                }
                else //Select difficulty
                {
                    int.TryParse(data, out int quest);
                    await Adventures.Adventure.StartAdventure(player, Channel,
                                                              ((Adventures.Adventure.Intensity[])Enum.GetValues(typeof(Adventures.Adventure.Intensity)))[i - 1],
                                                              quest > 0?Adventures.Adventure.currentQuests[quest - 1] : null);
                }
                return;
            }
            switch (e)
            {
            case EUI.ok:
                await Adventures.Adventure.SelectIntensity(player, reaction.Channel, 0);

                break;

            case EUI.sideQuest:
                await Adventures.Adventure.SelectQuest(player, reaction.Channel);

                break;

            case EUI.cycle:
                await player.Adventure.Display(player, reaction.Channel, true);

                break;

            case EUI.cancel:
                if (player.IsInAdventure)
                {
                    await player.Adventure.End(player, reaction.Channel, true);
                }
                else
                {
                    await GameCommands.StatsDisplay(player, reaction.Channel);
                }
                break;
            }
        }
Beispiel #15
0
        public async Task XP(SocketReaction reaction, IUserMessage msg)
        {
            switch (reaction.Emote.ToString())
            {
            case skills:
                await GameCommands.SkillUpgradePage(player, reaction.Channel);

                break;

            case pickSpec:
                await Specialization.Specialization.SpecializationChoice(player, reaction.Channel);

                break;
            }
        }
        public void HandleMessageContents()
        {
            if (gMessage == null)
                return;
            if (!Util.GetInstance().DebuggingOn)
                return;

            var message = gMessage.ToLower();
            gMessage = null;

            int countToSpawn = 0;
            int sizeFlags = 0;

            if (message.Contains("help"))
            {
                Util.GetInstance().Log("[ChatMessageHandler.HandleMessageContents] Displaying Help");
                DisplayGameCommands();
                return;
            }

            if (message.Contains("on"))
            {
                _status = GameCommands.On;
                Util.GetInstance().Log("[ChatMessageHandler.HandleMessageContents] Setting game Mode On");
                return;
            }

            if (message.Contains("off"))
            {
                _status = GameCommands.Off;
                Util.GetInstance().Log("[ChatMessageHandler.HandleMessageContents] Setting game Mode Off");
                return;
            }

            if (message.Contains("clear"))
            {
                _status = GameCommands.Clearing;
                Util.GetInstance().Log("[ChatMessageHandler.HandleMessageContents] Setting game Mode Clearing");
                return;
            }

            if (message.Contains("report"))
            {
                _status = GameCommands.Reporting;
                Util.GetInstance().Log("[ChatMessageHandler.HandleMessageContents] Setting game Mode Reporting");
                return;
            }
        }
Beispiel #17
0
        public async Task Schems(SocketReaction reaction, IUserMessage msg)
        {
            int.TryParse(data, out int page);
            switch (reaction.Emote.ToString())
            {
            case next:
                await GameCommands.ViewSchems(player, reaction.Channel, page + 1);

                break;

            case prev:
                await GameCommands.ViewSchems(player, reaction.Channel, page - 1);

                break;
            }
        }
Beispiel #18
0
        public IGameCommand Decode(string gameUpdate)
        {
            string commandData  = gameUpdate.Substring(0, 3);
            string playerIdData = gameUpdate.Substring(3, 36);
            string mainData     = gameUpdate.Substring(39, gameUpdate.Length - 39);

            GameCommands command = GetCommand(commandData);

            IGameCommand gameCommand = new GameCommand
            {
                Command = command,
                Data    = ProcessData(command, playerIdData, mainData, null)
            };

            return(gameCommand);
        }
        public void HandleMessageContents()
        {
            if (gMessage == null)
            {
                return;
            }


            var message = gMessage.ToLower();

            gMessage = null;

            int countToSpawn = 0;
            int sizeFlags    = 0;

            if (message.Contains("help"))
            {
                Util.GetInstance().Log("[ChatMessageHandler.HandleMessageContents] Displaying Help");
                DisplayGameCommands();
                return;
            }

            if (message.Contains("on"))
            {
                _status = GameCommands.On;
                Util.GetInstance().Log("[ChatMessageHandler.HandleMessageContents] Setting game Mode On");
                return;
            }

            if (message.Contains("off"))
            {
                _status = GameCommands.Off;
                Util.GetInstance().Log("[ChatMessageHandler.HandleMessageContents] Setting game Mode Off");
                return;
            }
            if (!Util.GetInstance().DebuggingOn)
            {
                return;
            }

            if (message.Contains("clear"))
            {
                _status = GameCommands.Clearing;
                Util.GetInstance().Log("[ChatMessageHandler.HandleMessageContents] Setting game Mode Clearing");
                return;
            }
        }
Beispiel #20
0
        public IGameCommand Decode(IGameUpdate gameUpdate)
        {
            //002x7000000-0040-0000-0000-000000005555x1000y7899
            string commandData  = gameUpdate.GameState.Substring(0, 3);                                 //002
            string playerIdData = gameUpdate.GameState.Substring(3, 36);                                //x7000000-0040-0000-0000-000000005555
            string mainData     = gameUpdate.GameState.Substring(39, gameUpdate.GameState.Length - 39); //10007899

            GameCommands command = GetCommand(commandData);

            IGameCommand gameCommand = new GameCommand
            {
                Command = command,
                Data    = ProcessData(command, playerIdData, mainData, gameUpdate.IPAddress)
            };

            return(gameCommand);
        }
Beispiel #21
0
        internal static async Task EndRest(Player player, ISocketMessageChannel chan)
        {
            if (player.IsResting)
            {
                EmbedBuilder rest         = new EmbedBuilder();
                DateTime     restDateTime = player.userTimers.restTime;
                if ((player.ui != null && (player.ui.type == MsgType.Rest || player.ui.type == MsgType.EndRest) &&
                     player.ui.data != null && player.ui.data != ""))
                {
                    string jsonTime = player.ui.data;
                    restDateTime = JsonConvert.DeserializeObject <DateTime>(jsonTime);
                }
                TimeSpan restTime = (DateTime.UtcNow - restDateTime);

                if (player.Party != null)
                {
                    foreach (PartyMember m in player.Party.members)
                    {
                        Player p = m.id == player.userid ? player : m.LoadPlayer();
                        rest.AddField(RestRecover(p, restTime.TotalSeconds));

                        p.userTimers.EndRest();
                        p.SaveFileMongo();
                    }
                    foreach (NPCSystems.NPC n in player.Party.NPCMembers)
                    {
                        rest.AddField(RestRecover(n, restTime.TotalSeconds));
                    }

                    await player.Party.SaveData();
                }
                else
                {
                    rest.AddField(RestRecover(player, restTime.TotalSeconds));
                    player.userTimers.EndRest();
                }

                await player.NewUI(await chan.SendMessageAsync(embed: rest.Build()), MsgType.Main);
            }
            else
            {
                await GameCommands.ShortStatsDisplay(player, chan);
            }
        }
Beispiel #22
0
        public override void UpdateBeforeSimulation()
        {
            if (!MyAPIGateway.Multiplayer.IsServer)
            {
                return;
            }

            if (MyAPIGateway.Session == null)
            {
                return;
            }

            try
            {
                GameCommands status = cHandle.GetStatus();
                cHandle.HandleMessageContents();
                if (_ticks % saveRate == 0)
                {
                    Util.SaveLogs();
                }

                if (cHandle.GetStatus() == GameCommands.On)
                {
                    Run();
                }
                else if (cHandle.GetStatus() == GameCommands.Off)
                {
                    manager.StopAllDrones();
                }
                else if (cHandle.GetStatus() == GameCommands.Clearing)
                {
                    manager.ClearAllDrones();
                    cHandle.SetStatus(GameCommands.On);
                }


                _ticks++;
            }
            catch (Exception e)
            {
                Util.GetInstance().LogError(e.ToString());
            }
        }
Beispiel #23
0
        public async Task StarterAbilities(SocketReaction reaction, IUserMessage msg)
        {
            string[] split = data.Split('/');
            int      p     = int.Parse(split[0]);
            int      x     = int.Parse(split[1]);
            int      z     = int.Parse(split[2]);
            int      index = GetNum(reaction.Emote.ToString());

            if (index > -1)
            {
                Ability a = Ability.Load(LoadAbility.Starters[p, index]);
                if (player.abilities.Count < 3)
                {
                    player.abilities.Add(a);
                }
                if (x > -1)
                {
                    string prefix = CommandHandler.GetPrefix(reaction.Channel);
                    player.level = 0;
                    await EditMessage("Character creation completed");

                    await GameCommands.StatsDisplay(player, reaction.Channel);

                    await reaction.Channel.SendMessageAsync("Welcome to Neitsillia, Traveler. To guide you, you've been given the \"Tutorial\" Quest line."
                                                            + Environment.NewLine + "Use the `Quest` command to view your quest list and inspect the quest using the assigned emote. Follow the Tutorial quest to learn to play.");
                }
                else
                {
                    await CharacterCommands.StarterAbilities(player, reaction.Channel, p);
                }
                player.SaveFileMongo();
            }
            else if (reaction.Emote.ToString() == next)
            {
                await CharacterCommands.StarterAbilities(player, reaction.Channel, p + 1, x, z);
            }
            else if (reaction.Emote.ToString() == prev)
            {
                await CharacterCommands.StarterAbilities(player, reaction.Channel, p - 1, x, z);
            }
        }
    public void CallUpdate(bool response)
    {
        var callResponse = CheckIfCall(true, false, "", commandToCall, out _);

        if (callResponse == CallResponse.Success)
        {
            GameCommands.CallQueuedCommand("", false, true, commandToCall);
        }
        else if (callResponse == CallResponse.NotPresent)
        {
            IRCConnection.SendMessageFormat("Waiting for {0} to be queued.", string.IsNullOrEmpty(commandToCall) ? "the next unnamed queued command" : commandToCall.StartsWith("!") ? "module " + commandToCall : "the command named “" + commandToCall + "”");
        }
        else
        {
            callWaiting = false;
        }
        if (response)
        {
            GameCommands.CallCountCommand();
        }
    }
        public static void WorldServerNormalChat(NetState netState, PacketReader packetReader)
        {
            LOGs.WriteLine(LogMessageType.MSG_NONE, " WorldServerNormalChat(...)");

            WorldServerExtendData l_ExtendData = netState.ExtendData as WorldServerExtendData;

            if (l_ExtendData == null)
            {
                Debug.WriteLine("WorldPacketHandlers.WorldServerNormalChat(...) - l_ExtendData == null error!");
                return;
            }

            if (l_ExtendData.ROSEMobile.IsLoggedIn == false)
            {
                Debug.WriteLine("WorldPacketHandlers.WorldServerNormalChat(...) - l_ExtendData.m_bIsLoggedIn == true error!");
                return;
            }

            if (packetReader.Size < 7 /*( 6 + ?)*/)
            {
                Debug.WriteLine("WorldPacketHandlers.WorldServerStopChar(...) - packetReader.Size < 7 error!");
                return;
            }

            string l_strNormalChat = packetReader.ReadStringSafe();

            LOGs.WriteLine(LogMessageType.MSG_NONE, l_strNormalChat);

            BaseGameCommand l_GameCommand = GameCommands.GetGameCommand(l_strNormalChat);

            if (l_GameCommand != null)
            {
                l_GameCommand.OnEventGameCommand(netState);
            }
            else
            {
                netState.Send(new NormalChatAck(l_ExtendData.ROSEMobile, l_strNormalChat));
            }
        }
Beispiel #26
0
        private Tuple <Guid, object> ProcessData(GameCommands command, string playerIdData, string mainData, string IPAddress)
        {
            switch (command)
            {
            case GameCommands.None:
                break;

            case GameCommands.Login:
                _gameState.PlayersLoggedIn.AddOrUpdate(Guid.Parse(playerIdData), IPAddress, (key, oldvalue) => IPAddress);
                return(new Tuple <Guid, object>(Guid.Parse(playerIdData), IPAddress));

            case GameCommands.Position:
                PlayerCoordinates playerCoordinates = new PlayerCoordinates()
                {
                    X = uint.Parse(mainData.Substring(0, 4)),
                    Y = uint.Parse(mainData.Substring(4, 4)),
                };
                _gameState.PlayerCoordinates.AddOrUpdate(Guid.Parse(playerIdData), playerCoordinates, (key, oldvalue) => playerCoordinates);
                return(new Tuple <Guid, object>(Guid.Parse(playerIdData), playerCoordinates));
            }

            return(null);
        }
Beispiel #27
0
        public async Task Click(SocketReaction reaction, IUserMessage msg, Player argplayer)
        {
            this.player   = argplayer;
            this._channel = reaction.Channel;
            this.message  = msg;

            switch (reaction.Emote.ToString())
            {
            case inv:
                await GameCommands.DisplayInventory(player, reaction.Channel, 0);

                break;

            case sheet:
                await GameCommands.SheetDisplay(player, reaction.Channel);

                break;

            case xp:
                await GameCommands.ViewXP(player, reaction.Channel);

                break;

            case explore:
                await Commands.Areas.Exploration(player, reaction.Channel);

                break;

            case tpost:
                await Commands.Areas.ViewJunctions(player, reaction.Channel, 0);

                break;

            case ability:
                await GameCommands.Abilities(player, reaction.Channel);

                break;

            case enterFloor:
                await EnterFloor(null, reaction.Channel);

                break;

            case loot:
            {
                if (type == MsgType.Loot)
                {
                    await Loot(reaction, msg);
                }
                else
                {
                    int.TryParse(data, out int page);
                    await InventoryCommands.Inventory.ViewLoot(player, reaction.Channel, page);
                }
            } break;

            case schem:
                await GameCommands.ViewSchems(player, reaction.Channel);

                break;

            case stats:
                await GameCommands.ShortStatsDisplay(player, reaction.Channel);

                break;

            default:
                await Click2(reaction, msg);

                break;
            }
        }
 public async Task Inventory(SocketReaction reaction, IUserMessage msg)
 {
     (int i, string filter) = InventoryControls(reaction);
     await GameCommands.DisplayInventory(player, reaction.Channel, i, filter, true);
 }
 public void SetStatus(GameCommands val)
 {
     _status = val;
 }
	// Use this for initialization
	void Start () {
		commandsScript = gameCommandsObject.GetComponent<GameCommands> ();
	}
	// Use this for initialization
	void Start () {
		CommandScript = transform.parent.GetComponent<GameCommands> ();
	}
 public void SetStatus(GameCommands val)
 {
     _status = val;
 }
	// Use this for initialization
	void Start () {
		commandScript = Camera.main.GetComponent<GameCommands> ();
	}