Beispiel #1
0
 private void EnsureGemActive(GameColor color)
 {
     if (!gemActive[color]) {
         gemActive[color] = true;
         gemMap[color].StartAnim();
         gemMap[color].SetColor(color.GemColor());
     }
 }
Beispiel #2
0
    private IEnumerator ActivateRoutine(GameColor color)
    {
        active = true;
        ColorBlobBehaviour blob = (ColorBlobBehaviour) Instantiate(blobPrefab, transform.position + new Vector3(0f, spawnHeight, 0f), Quaternion.identity);
        blob.SetColor(color);
        blob.transform.parent = transform;

        Color startColor = renderer.material.color;

        audio.PlayOneShot(colorFilled);

        for (float timer = 0f; timer < 2f; timer += Time.deltaTime) {
            SetRendererColors(Color.Lerp(startColor, color.GemColor(), timer / 2f));
            yield return null;
        }

        SetRendererColors(color.GemColor());
    }
Beispiel #3
0
 private LineBehaviour CreateBoldLine(GameColor color)
 {
     Vector3 end = gemMap[color].transform.position;
     Vector3 start = templeMap[color].GetGemPosition();
     LineBehaviour line = (LineBehaviour) Instantiate(boldLinePrefab, start, Quaternion.identity);
     Color lineColor = color.GemColor();
     lineColor.a = 0.25f;
     line.Configure(start, end, lineColor, 30f, 1f, 0.5f);
     return line;
 }