private static bool IsValid(GameCloseRequest request, out string message)
        {
            if (string.IsNullOrEmpty(request.GameId))
            {
                message = "Missing GameId.";
                return(false);
            }

            message = "";
            return(true);
        }
Beispiel #2
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        public IActionResult Index([FromBody] GameCloseRequest request, string appId)
        {
            if (!IsValid(request, out string message))
            {
                var errorResponse = new ErrorResponse {
                    Message = message
                };
                _logger.LogError($"{Request.GetUri()} - {JsonConvert.SerializeObject(errorResponse)}");
                return(BadRequest(errorResponse));
            }

            if (request.State == null)
            {
                if (request.ActorCount > 0)
                {
                    var errorResponse = new ErrorResponse {
                        Message = "Missing State."
                    };
                    _logger.LogError($"{Request.GetUri()} - {JsonConvert.SerializeObject(errorResponse)}");
                    return(BadRequest(errorResponse));
                }

                _dataAccess.StateDelete(appId, request.GameId);

                var okResponse = new OkResponse();
                _logger.LogInformation($"{Request.GetUri()} - {JsonConvert.SerializeObject(okResponse)}");
                return(Ok(okResponse));
            }

            foreach (var actor in request.State.ActorList)
            {
                //var listProperties = new ListProperties() { ActorNr = (int)actor.ActorNr, Properties = request.State.CustomProperties };
                //DataSources.DataAccess.GameInsert(appId, (string)actor.UserId, request.GameId, (string)JsonConvert.SerializeObject(listProperties));
                _dataAccess.GameInsert(appId, (string)actor.UserId, request.GameId, (int)actor.ActorNr);
            }

            //deprecated
            if (request.State2 != null)
            {
                foreach (var actor in request.State2.ActorList)
                {
                    _dataAccess.GameInsert(appId, (string)actor.UserId, request.GameId, (int)actor.ActorNr);
                }
            }

            var state = (string)JsonConvert.SerializeObject(request.State);

            _dataAccess.StateSet(appId, request.GameId, state);

            var response = new OkResponse();

            _logger.LogInformation($"{Request.GetUri()} - {JsonConvert.SerializeObject(response)}");
            return(Ok(response));
        }
        private static bool IsValid(GameCloseRequest request, out string message)
        {
            if (string.IsNullOrEmpty(request.GameId))
            {
                message = "Missing GameId.";
                return false;
            }

            message = "";
            return true;
        }
        public dynamic Post(GameCloseRequest request, string appId)
        {
            if (log.IsDebugEnabled) log.DebugFormat("{0} - {1}", Request.RequestUri, JsonConvert.SerializeObject(request));

            string message;
            if (!IsValid(request, out message))
            {
                var errorResponse = new ErrorResponse { Message = message };
                if (log.IsDebugEnabled) log.Debug(JsonConvert.SerializeObject(errorResponse));
                return errorResponse;
            }

            if (request.State == null)
            {
                if (request.ActorCount > 0)
                {
                    var errorResponse = new ErrorResponse { Message = "Missing State." };
                    if (log.IsDebugEnabled) log.Debug(JsonConvert.SerializeObject(errorResponse));
                    return errorResponse;
                }

                WebApiApplication.DataAccess.StateDelete(appId, request.GameId);

                var okResponse = new OkResponse();
                if (log.IsDebugEnabled) log.Debug(JsonConvert.SerializeObject(okResponse));
                return okResponse;
            }

            foreach (var actor in request.State.ActorList)
            {
                //var listProperties = new ListProperties() { ActorNr = (int)actor.ActorNr, Properties = request.State.CustomProperties };
                //WebApiApplication.DataAccess.GameInsert(appId, (string)actor.UserId, request.GameId, (string)JsonConvert.SerializeObject(listProperties));
                WebApiApplication.DataAccess.GameInsert(appId, (string)actor.UserId, request.GameId, (int)actor.ActorNr);
            }                

            //deprecated
            if (request.State2 != null)
            {
                foreach (var actor in request.State2.ActorList)
                {
                    WebApiApplication.DataAccess.GameInsert(appId, (string)actor.UserId, request.GameId, (int)actor.ActorNr);
                }
            }

            var state = (string)JsonConvert.SerializeObject(request.State);
            WebApiApplication.DataAccess.StateSet(appId, request.GameId, state);

            var response = new OkResponse();
            if (log.IsDebugEnabled) log.Debug(JsonConvert.SerializeObject(response));
            return response;
        }
Beispiel #5
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        private static bool IsValid(GameCloseRequest request, out string message)
        {
            if (request == null)
            {
                message = "Received request does not contain expected JSON data.";
                return(false);
            }

            if (string.IsNullOrWhiteSpace(request.GameId))
            {
                message = "Missing \"GameId\" parameter.";
                return(false);
            }

            message = string.Empty;
            return(true);
        }
        public dynamic Post(GameCloseRequest request, string appId)
        {
            if (log.IsDebugEnabled)
            {
                log.DebugFormat("{0} - {1}", Request.RequestUri, JsonConvert.SerializeObject(request));
            }

            string message;

            if (!IsValid(request, out message))
            {
                var errorResponse = new ErrorResponse {
                    Message = message
                };
                if (log.IsDebugEnabled)
                {
                    log.Debug(JsonConvert.SerializeObject(errorResponse));
                }
                return(errorResponse);
            }

            if (request.State == null)
            {
                if (request.ActorCount > 0)
                {
                    var errorResponse = new ErrorResponse {
                        Message = "Missing State."
                    };
                    if (log.IsDebugEnabled)
                    {
                        log.Debug(JsonConvert.SerializeObject(errorResponse));
                    }
                    return(errorResponse);
                }

                WebApiApplication.DataAccess.StateDelete(appId, request.GameId);

                var okResponse = new OkResponse();
                if (log.IsDebugEnabled)
                {
                    log.Debug(JsonConvert.SerializeObject(okResponse));
                }
                return(okResponse);
            }

            foreach (var actor in request.State.ActorList)
            {
                //var listProperties = new ListProperties() { ActorNr = (int)actor.ActorNr, Properties = request.State.CustomProperties };
                //WebApiApplication.DataAccess.GameInsert(appId, (string)actor.UserId, request.GameId, (string)JsonConvert.SerializeObject(listProperties));
                WebApiApplication.DataAccess.GameInsert(appId, (string)actor.UserId, request.GameId, (int)actor.ActorNr);
            }

            //deprecated
            if (request.State2 != null)
            {
                foreach (var actor in request.State2.ActorList)
                {
                    WebApiApplication.DataAccess.GameInsert(appId, (string)actor.UserId, request.GameId, (int)actor.ActorNr);
                }
            }

            var state = (string)JsonConvert.SerializeObject(request.State);

            WebApiApplication.DataAccess.StateSet(appId, request.GameId, state);

            var response = new OkResponse();

            if (log.IsDebugEnabled)
            {
                log.Debug(JsonConvert.SerializeObject(response));
            }
            return(response);
        }