public NetworkPlayer GeneratePlayerFromClientID(int clientID, int roomID, GameClientManager gameClientManager, GameRoomManager gameRoomManager) { var teamID = gameRoomManager.GetTeamFromClientIDAndRoomID(roomID, clientID); return(new NetworkPlayer(gameClientManager.GetGameClientFromClientID(clientID).ID, gameClientManager.GetGameClientFromClientID(clientID).Name, teamID)); }