void OnAuthFinished(ISN_Result res) { if (res.IsSucceeded) { // IOSNativePopUpManager.showMessage("Player Authed ", "ID: " + GameCenterManager.Player.Id + "\n" + "Alias: " + GameCenterManager.Player.Alias); GameCenterManager.LoadCurrentPlayerScore(ConstData.LeaderBoardId); } else { // IOSNativePopUpManager.showMessage("Game Center ", "Player authentication failed"); } }
//-------------------------------------- // Events //-------------------------------------- private void OnServiceConnected() { if (_IsDataLoaded) { OnAllLoaded(); return; } switch (Application.platform) { case RuntimePlatform.IPhonePlayer: foreach (UM_Leaderboard leaderboard in UltimateMobileSettings.Instance.Leaderboards) { GameCenterManager.LoadCurrentPlayerScore(leaderboard.IOSId, GCBoardTimeSpan.ALL_TIME, GCCollectionType.GLOBAL); } break; case RuntimePlatform.Android: GooglePlayManager.instance.LoadAchievements(); GooglePlayManager.instance.LoadLeaderBoards(); break; } }
//-------------------------------------- // PUBLIC METHODS //-------------------------------------- void OnGUI() { UpdateToStartPos(); if (GameCenterManager.Player != null) { GUI.Label(new Rect(100, 10, Screen.width, 40), "ID: " + GameCenterManager.Player.PlayerId); GUI.Label(new Rect(100, 20, Screen.width, 40), "Name: " + GameCenterManager.Player.DisplayName); GUI.Label(new Rect(100, 30, Screen.width, 40), "Alias: " + GameCenterManager.Player.Alias); //avatar loading will take a while after the user is connectd //so we will draw it only after instantiation to avoid null pointer check //if you whant to know exaxtly when the avatar is loaded, you can subscribe on //GameCenterManager.OnUserInfoLoaded action //and checl for a spesific user ID if (GameCenterManager.Player.Avatar != null) { GUI.DrawTexture(new Rect(10, 10, 75, 75), GameCenterManager.Player.Avatar); } } StartY += YLableStep; StartY += YLableStep; StartY += YLableStep; GUI.Label(new Rect(StartX, StartY, Screen.width, 40), "Game Center Leaderboards", style); StartY += YLableStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Show Leaderboards")) { GameCenterManager.ShowLeaderboards(); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Load Sets Info")) { GameCenterManager.OnLeaderboardSetsInfoLoaded += OnLeaderboardSetsInfoLoaded; GameCenterManager.LoadLeaderboardSetInfo(); } StartX = XStartPos; StartY += YButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Show Leaderboard 1")) { GameCenterManager.ShowLeaderboard(leaderBoardId); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Report Score LB 1")) { hiScore++; GameCenterManager.ReportScore(hiScore, leaderBoardId); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Get Score LB 1")) { GameCenterManager.LoadCurrentPlayerScore(leaderBoardId); } StartX = XStartPos; StartY += YButtonStep; StartY += YLableStep; GUI.Label(new Rect(StartX, StartY, Screen.width, 40), "Leaderboard #2, user best score: " + LB2BestScores.ToString(), style); StartY += YLableStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Show Leader Board2")) { GameCenterManager.ShowLeaderboard(leaderBoardId2); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Show Leaderboard 2 Today")) { GameCenterManager.ShowLeaderboard(leaderBoardId2, GCBoardTimeSpan.TODAY); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Report Score LB2")) { hiScore++; GameCenterManager.OnScoreSubmitted += OnScoreSubmitted; GameCenterManager.ReportScore(hiScore, leaderBoardId2); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Get Score LB 2")) { GameCenterManager.LoadCurrentPlayerScore(leaderBoardId2); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Send Challenge")) { GameCenterManager.IssueLeaderboardChallenge(leaderBoardId2, "Here's a tiny challenge for you"); } StartX = XStartPos; StartY += YButtonStep; StartY += YLableStep; GUI.Label(new Rect(StartX, StartY, Screen.width, 40), "Game Center Achievements", style); StartY += YLableStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Show Achievements")) { GameCenterManager.ShowAchievements(); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Reset Achievements")) { GameCenterManager.ResetAchievements(); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Submit Achievements1")) { GameCenterManager.SubmitAchievement(GameCenterManager.GetAchievementProgress(TEST_ACHIEVEMENT_1_ID) + 2.432f, TEST_ACHIEVEMENT_1_ID); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Submit Achievements2")) { GameCenterManager.SubmitAchievement(88.66f, TEST_ACHIEVEMENT_2_ID, false); } StartX += XButtonStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Send Challenge")) { GameCenterManager.IssueAchievementChallenge(TEST_ACHIEVEMENT_1_ID, "Here's a tiny challenge for you"); } StartX = XStartPos; StartY += YButtonStep; StartY += YLableStep; GUI.Label(new Rect(StartX, StartY, Screen.width, 40), "More", style); StartY += YLableStep; if (GUI.Button(new Rect(StartX, StartY, buttonWidth, buttonHeight), "Retrieve Signature")) { GameCenterManager.RetrievePlayerSignature(); GameCenterManager.OnPlayerSignatureRetrieveResult += OnPlayerSignatureRetrieveResult; } }