/// <summary> /// Sets correct size and mine count when changing difficulty level. /// Also used to set board for custom game. /// </summary> /// <param name="diffLevel">Choosed difficulty level. /// 0 is beginner /// 1 is advanced /// 2 is expert /// 3 is custom game mode</param> public void CreateGame(int diffLevel) { this.diffLevel = diffLevel; switch (diffLevel) { case 0: GenerateBoard(10, 10, 8); break; case 1: GenerateBoard(16, 16, 40); break; case 2: GenerateBoard(30, 16, 99); break; case 3: GenerateBoard(customGameSize.GetXSize(), customGameSize.GetYSize(), customGameSize.GetMines()); break; } lastGame.Save(diffLevel, customGameSize); isGameReplayed = false; stopwatch.Reset(); gameButton.Happy(); isGameAvailable = true; }