Beispiel #1
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 private static void TestPrimary(GameBoyPrimaryOpCode op, Operand o0, Operand o1, OpCode excepted = OpCode.Load, int machineCycles = 2, int throttlingStates = 7)
 {
     using (var fixture = new DecodeFixture(machineCycles, throttlingStates, op).OnlyGameboy())
     {
         fixture.Expected.OpCode(excepted).Operands(o0, o1);
     }
 }
Beispiel #2
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 private static void TestPrimaryNoHalt(GameBoyPrimaryOpCode op, OpCode excepted = OpCode.Load, int machineCycles = 1, int throttlingStates = 4)
 {
     using (var fixture = new DecodeFixture(machineCycles, throttlingStates, op).OnlyGameboy().DoNotHalt())
     {
         fixture.Expected.OpCode(excepted);
     }
 }
Beispiel #3
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        private static void TestWordLiteral16(GameBoyPrimaryOpCode op, Operand o0, Operand o1)
        {
            var w = Rng.Word();

            using (var fixture = new DecodeFixture(5, 16, op, w).OnlyGameboy())
            {
                fixture.Expected.OpCode(OpCode.Load16).Operands(o0, o1).WordLiteral(w);
            }
        }
Beispiel #4
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        private static void TestByteLiteral(GameBoyPrimaryOpCode op, Operand o0, Operand o1)
        {
            var n = Rng.Byte();

            using (var fixture = new DecodeFixture(3, 10, op, n).OnlyGameboy())
            {
                fixture.Expected.OpCode(OpCode.Load).Operands(o0, o1).ByteLiteral(n);
            }
        }
Beispiel #5
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        private static void TestDisplacedIndex(GameBoyPrimaryOpCode op, Operand o0, Operand o1, int machineCycles = 3, int throttlingStates = 11)
        {
            var displacement = Rng.SByte();

            using (var fixture = new DecodeFixture(machineCycles, throttlingStates, op, displacement).OnlyGameboy())
            {
                fixture.Expected.OpCode(OpCode.Load16).Operands(o0, o1).Displacement(displacement);
            }
        }