Beispiel #1
0
            public override void Read(CGameCtnMacroBlockInfo n, GameBoxReader r, GameBoxWriter unknownW)
            {
                n.Blocks = r.ReadArray(i =>
                {
                    Int3?coord        = null;
                    Direction?dir     = null;
                    Vec3?position     = null;
                    Vec3?pitchYawRoll = null;

                    var ver   = r.ReadInt32();
                    var ident = r.ReadIdent();
                    int flags = 0;

                    if (ver >= 2)
                    {
                        if (ver < 5)
                        {
                        }

                        flags = r.ReadInt32();

                        if (ver >= 4)
                        {
                            if ((flags & (1 << 26)) != 0) // free block
                            {
                                position     = r.ReadVec3();
                                pitchYawRoll = r.ReadVec3();
                            }
                            else
                            {
                                coord = (Int3)r.ReadByte3();
                                dir   = (Direction)r.ReadByte();
                            }
                        }
                    }

                    if (ver >= 3)
                    {
                        if (r.ReadNodeRef() != null)
                        {
                            throw new NotImplementedException();
                        }
                    }

                    if (ver >= 4)
                    {
                        if (r.ReadNodeRef() != null)
                        {
                            throw new NotImplementedException();
                        }
                    }

                    var correctFlags = flags & 15;

                    if ((flags & 0x20000) != 0) // Fixes inner pillars of some blocks
                    {
                        correctFlags |= 0x400000;
                    }

                    if ((flags & 0x10000) != 0) // Fixes ghost blocks
                    {
                        correctFlags |= 0x10000000;
                    }

                    var block = new CGameCtnBlock()
                    {
                        BlockInfo = ident,
                        Coord     = coord.GetValueOrDefault(),
                        Direction = dir.GetValueOrDefault(),
                        Flags     = correctFlags
                    };

                    if ((flags & (1 << 26)) != 0)
                    {
                        block.IsFree = true;
                        block.AbsolutePositionInMap += position.GetValueOrDefault();
                        block.PitchYawRoll          += pitchYawRoll.GetValueOrDefault();
                    }

                    return(block);
                }).Where(x => x != null).ToArray();
            }