Beispiel #1
0
    void Start()
    {
        _systems = CreateSystems(_contexts, _services);
        _systems.Initialize();

        _contexts.game.isMainGameScreen = true;

        _contexts.level.ReplaceLevelId(0);

        var level  = _services.level.CreateLevel();
        var player = _services.gameEntity.CreatePlayer();

        player.ReplacePosition(GameBoardElementPosition.Create(level.level.id, 0, 0));

        for (var i = 0; i < 1; i++)
        {
            var npc = _services.gameEntity.CreateNpc();
            npc.ReplacePosition(GameBoardElementPosition.Create(level.level.id, 1, 1));
        }
        for (var i = 0; i < 10000; i++)
        {
            var npc = _services.gameEntity.CreateInvisibleNpc();
            npc.ReplacePosition(GameBoardElementPosition.Create(level.level.id, 1, 1));
        }
    }
Beispiel #2
0
    protected override void Execute(List <GameEntity> entities)
    {
        foreach (var entity in entities)
        {
            var position       = entity.position.value;
            var targetPosition = entity.moveAction.targetPosition;

            entity.ReplacePosition(GameBoardElementPosition.Create(position.levelId, targetPosition.x, targetPosition.y));
        }
    }
Beispiel #3
0
 private void AddMoveCommand(IntVector2 direction)
 {
     foreach (var entity in _interactiveEntities)
     {
         var position       = entity.position.value;
         var targetPosition = GameBoardElementPosition.Create(position.levelId, position.x + direction.x, position.y + direction.y);
         if (targetPosition != null)
         {
             entity.ReplaceMoveCommand(direction, targetPosition);
         }
     }
 }
    private void GenerateLevel(LevelEntity levelEntity)
    {
        var level = levelEntity.level;

        for (var x = 0; x < level.columns; x++)
        {
            for (var y = 0; y < level.rows; y++)
            {
                var tile = _game.CreateEntity();
                tile.isTile = true;
                tile.AddPosition(GameBoardElementPosition.Create(level.id, x, y));
                tile.AddFloor("dirt");
                tile.AddAsset("GameBoardElement");
//    entity.AddAsciiSprite("DejaVuSansMono_2");
                tile.AddAsciiSprite("dot");
                tile.isVisible = true;
            }
        }

        levelEntity.isUngeneratedLevel = false;
    }
Beispiel #5
0
    public void Execute()
    {
        foreach (var entity in _entities)
        {
            var position = entity.position.value;
            var level    = _levelContext.GetEntityWithLevel(position.levelId).level;
            var x        = GetRandomPosition(position.x, level.columns);
            var y        = GetRandomPosition(position.x, level.rows);

            entity.ReplaceMoveCommand(new IntVector2(x - position.x, y - position.y), GameBoardElementPosition.Create(position.levelId, x, y));
        }
    }