Beispiel #1
0
        public void PrintTimeAbility()
        {
            time[0] = m_coolDown - (Time.time - m_startTime);

            if (Time.time - m_startTime >= m_coolDown)
            {
                m_game.AbilityOffCoolDown();
                timeText.gameObject.SetActive(false);
            }

            timeText.text = Mathf.Floor(time[0] + 1).ToString();
        }