Beispiel #1
0
    void onAttackOverItem()
    {
        clearJumpHP();

        for (int i = 0; i < resultItem.Count; i++)
        {
            string path = "Prefab/Misc/MAN_RES";

            GameBattleUnit u = resultItem[i].unit;

            if (u == null)
            {
                onMoveOver();
                return;
            }

            GameObject    obj           = Instantiate <GameObject>(Resources.Load <GameObject>(path));
            GameAnimation gameAnimation = obj.GetComponent <GameAnimation>();
            gameAnimation.offsetX = GameDefine.BATTLE_OFFSET_X;
            gameAnimation.offsetY = GameDefine.BATTLE_OFFSET_Y;

            Transform trans = obj.transform;
            trans.SetParent(transform);
            trans.localScale = Vector3.one;
            trans.position   = new Vector3(u.PosBattleX,
                                           u.PosBattleY + GameBattleManager.instance.LayerHeight,
                                           transform.localPosition.z);



            string path1 = "Prefab/JumpHPMap";

            GameObject          obj1   = Instantiate <GameObject>(Resources.Load <GameObject>(path1));
            GameBattleJumpHPMap jumpHP = obj1.GetComponent <GameBattleJumpHPMap>();

            Vector3 screenPos = GameCameraManager.instance.mainCamera.WorldToScreenPoint(trans.position);
            screenPos.z = 0;

            RectTransform trans1 = obj1.GetComponent <RectTransform>();
            trans1.SetParent(GameObject.Find("Canvas/UI/Center/JumpHPMap").transform);
            trans1.localScale       = Vector3.one;
            trans1.position         = screenPos;
            trans1.anchoredPosition = new Vector2(GameDefine.TEXTURE_WIDTH_HALF + trans1.anchoredPosition.x,
                                                  trans1.anchoredPosition.y - GameDefine.TEXTURE_HEIGHT);

            jumpHPlist.Add(jumpHP);

            int animationStart = 2;
            int animationEnd   = 10;

            OnEventOver over = null;

            switch (resultItem[i].type)
            {
            case GameItemUseType.Cure:
                animationStart = 46;
                animationEnd   = 60;
                over           = onResOverItem;
                break;

            case GameItemUseType.Recovery:
                animationStart = 60;
                animationEnd   = 81;
                over           = onJumpHPOver;
                break;

            case GameItemUseType.Limit:
                animationStart = 46;
                animationEnd   = 60;
                over           = onJumpHPOver;
                break;
            }

            if (i == 0)
            {
                gameAnimation.playSound = true;
                gameAnimation.playAnimation(animationStart, animationEnd, false, over);
            }
            else
            {
                gameAnimation.playSound = false;
                gameAnimation.playAnimation(animationStart, animationEnd, false, null);
            }
        }
    }
Beispiel #2
0
    void onAttackOver()
    {
        clear();

        if (skill != null &&
            (skill.BattleType == GameSkillBattleType.Map ||
             skill.BattleType == GameSkillBattleType.Normal))
        {
            unit.playAnimationBattle(GameAnimationType.Stand, unit.Direction, null);
        }

        bool b = false;

        for (int i = 0; i < result.Count; i++)
        {
            string path = "Prefab/Misc/MAN_RES";

            GameBattleUnit u = result[i].unit;

            if (u == null)
            {
                onMoveOver();
                return;
            }

            GameObject    obj           = Instantiate <GameObject>(Resources.Load <GameObject>(path));
            GameAnimation gameAnimation = obj.GetComponent <GameAnimation>();
            gameAnimation.offsetX = GameDefine.BATTLE_OFFSET_X;
            gameAnimation.offsetY = GameDefine.BATTLE_OFFSET_Y;

            Transform trans = obj.transform;
            trans.SetParent(transform);
            trans.localScale = Vector3.one;
            trans.position   = new Vector3(u.PosBattleX,
                                           u.PosBattleY + GameBattleManager.instance.LayerHeight,
                                           transform.localPosition.z);



            string path1 = "Prefab/JumpHPMap";

            GameObject          obj1   = Instantiate <GameObject>(Resources.Load <GameObject>(path1));
            GameBattleJumpHPMap jumpHP = obj1.GetComponent <GameBattleJumpHPMap>();

            Vector3 screenPos = GameCameraManager.instance.mainCamera.WorldToScreenPoint(trans.position);
            screenPos.z = 0;

            RectTransform trans1 = obj1.GetComponent <RectTransform>();
            trans1.SetParent(GameObject.Find("Canvas/UI/Center/JumpHPMap").transform);
            trans1.localScale       = Vector3.one;
            trans1.position         = screenPos;
            trans1.anchoredPosition = new Vector2(GameDefine.TEXTURE_WIDTH_HALF + trans1.anchoredPosition.x,
                                                  trans1.anchoredPosition.y - GameDefine.TEXTURE_HEIGHT);

            jumpHPlist.Add(jumpHP);

            int animationStart = 2;
            int animationEnd   = 10;

            switch (result[i].type)
            {
            case GameSkillResutlType.Damage:
                animationStart = 2;
                animationEnd   = 10;
                break;

            case GameSkillResutlType.Cure:
                animationStart = 46;
                animationEnd   = 60;
                break;

            case GameSkillResutlType.Purge:
                animationStart = 60;
                animationEnd   = 81;
                break;

            case GameSkillResutlType.Blessing:
                animationStart = 18;
                animationEnd   = 32;
                break;

            case GameSkillResutlType.Curse:
                animationStart = 32;
                animationEnd   = 46;
                break;

            case GameSkillResutlType.None:
            case GameSkillResutlType.Special:
            {
                animationStart = 81;
                animationEnd   = 99;

                if (result[i].HP > 0 || result[i].MP > 0)
                {
                    if (skill != null &&
                        (skill.OtherEffect == GameSkillOtherEffect.HealAll ||
                         skill.OtherEffect == GameSkillOtherEffect.MPAdd))
                    {
                        animationStart = 46;
                        animationEnd   = 60;
                    }
                    else
                    {
                        animationStart = 2;
                        animationEnd   = 10;
                    }
                }
            }
            break;
            }

            OnEventOver over = null;

            if (result[i].type == GameSkillResutlType.Damage || result[i].HP != 0 || result[i].MP != 0)
            {
                over = onResOver;
            }
            else
            {
                over = onJumpHPOver;
            }

            b = true;

            gameAnimation.playSound = (i == 0);

            if (i == 0)
            {
                gameAnimation.playAnimation(animationStart, animationEnd, false, over);
            }
            else
            {
                gameAnimation.playAnimation(animationStart, animationEnd, false, null);
            }
        }

        if (!b)
        {
            onJumpHPOver();
        }
    }