public void Apply(GameBalanceDef _def)
 {
     score.kill         = _def.score.kill;
     score.weaponPickUp = _def.score.weaponPickup;
 }
 public void Apply(GameBalanceDef _def)
 {
     score.kill = _def.score.kill;
     score.weaponPickUp = _def.score.weaponPickup;
 }