public void Kill()
 {
     _gameAudio.DeathClip();
     _spawnObjects.enabled = false;
     _uiController._losePanel.SetActive(true);
     this.gameObject.SetActive(false);
 }
    public void Lose()
    {
        _gameAudio.DeathClip();
        _spawnObjects.enabled = false;

        Instantiate(_deathParticle, _playerShip.transform.position, Quaternion.identity);

        _playerShip.SetActive(false);
        _uiController._losePanel.SetActive(true);
    }