Beispiel #1
0
        public static void ApplyBrush(DistrictTool.Layer layer, byte district, float brushRadius, Vector3 startPosition, Vector3 endPosition)
        {
            GameAreaManager instance = Singleton <GameAreaManager> .instance;

            //begin mod
            DistrictManager.Cell[] cellArray = layer != DistrictTool.Layer.Districts ? FakeDistrictManager.parkGrid : FakeDistrictManager.districtGrid;
            //end mod
            float num1 = 19.2f;
            //begin mod
            int num2 = FakeDistrictManager.GRID;

            //end mod
            if ((double)startPosition.x < -50000.0)
            {
                startPosition = endPosition;
            }
            startPosition.y = 0.0f;
            endPosition.y   = 0.0f;
            Vector3 vector3_1 = Vector3.Min(startPosition, endPosition);
            Vector3 vector3_2 = Vector3.Max(startPosition, endPosition);
            int     num3      = Mathf.Max((int)(((double)vector3_1.x - (double)brushRadius) / (double)num1 + (double)num2 * 0.5), 0);
            int     num4      = Mathf.Max((int)(((double)vector3_1.z - (double)brushRadius) / (double)num1 + (double)num2 * 0.5), 0);
            int     num5      = Mathf.Min((int)(((double)vector3_2.x + (double)brushRadius) / (double)num1 + (double)num2 * 0.5), num2 - 1);
            int     num6      = Mathf.Min((int)(((double)vector3_2.z + (double)brushRadius) / (double)num1 + (double)num2 * 0.5), num2 - 1);
            int     num7      = num2;
            int     num8      = -1;
            int     num9      = num2;
            int     num10     = -1;

            for (int index1 = num4; index1 <= num6; ++index1)
            {
                for (int index2 = num3; index2 <= num5; ++index2)
                {
                    Vector3 vector3_3 = new Vector3((float)((double)index2 - (double)num2 * 0.5 + 0.5) * num1, 0.0f, (float)((double)index1 - (double)num2 * 0.5 + 0.5) * num1);
                    Vector3 position  = vector3_3;
                    if (instance.ClampPoint(ref position))
                    {
                        float a     = (float)((double)Mathf.Sqrt(Segment3.DistanceSqr(startPosition, endPosition, vector3_3)) - (double)brushRadius + (double)num1 * 2.0);
                        float b     = Vector3.Distance(position, vector3_3);
                        float num11 = Mathf.Clamp01((float)(-(double)(Mathf.Max(a, b) - num1 * 2f) / ((double)num1 * 2.0)));
                        if ((double)num11 != 0.0)
                        {
                            int min = Mathf.Clamp((int)(256.0 * (double)num11), 0, (int)byte.MaxValue);
                            if ((double)b <= 1.0 || (int)district == 0 ? SetDistrictAlpha(index2, index1, layer, district, min, (int)byte.MaxValue) : ForceDistrictAlpha(index2, index1, layer, district, min, (int)byte.MaxValue))
                            {
                                num7  = Mathf.Min(num7, index2);
                                num8  = Mathf.Max(num8, index2);
                                num9  = Mathf.Min(num9, index1);
                                num10 = Mathf.Max(num10, index1);
                            }
                        }
                    }
                }
            }
            int  num12 = num7;
            int  num13 = num8;
            int  num14 = num9;
            int  num15 = num10;
            int  num16 = 0;
            bool flag1;

            do
            {
                int num11 = Mathf.Max(num7 - 1, 0);
                int num17 = Mathf.Min(num8 + 1, num2 - 1);
                int num18 = Mathf.Max(num9 - 1, 0);
                int num19 = Mathf.Min(num10 + 1, num2 - 1);
                num7  = num2;
                num8  = -1;
                num9  = num2;
                num10 = -1;
                flag1 = false;
                for (int index1 = num18; index1 <= num19; ++index1)
                {
                    for (int index2 = num11; index2 <= num17; ++index2)
                    {
                        DistrictManager.Cell cell = cellArray[index1 * num2 + index2];
                        bool flag2 = false;
                        bool flag3 = false;
                        if ((int)cell.m_alpha1 != 0)
                        {
                            bool flag4 = (int)cell.m_district1 == (int)district;
                            int  min;
                            int  max;
                            CheckNeighbourCells(index2, index1, layer, cell.m_district1, out min, out max);
                            if (!flag4 && Mathf.Min((int)cell.m_alpha1 + 120, (int)byte.MaxValue) > max)
                            {
                                flag3 = flag3 || SetDistrictAlpha(index2, index1, layer, cell.m_district1, 0, Mathf.Max(0, max - 120));
                            }
                            else if (flag4 && Mathf.Max((int)cell.m_alpha1 - 120, 0) < min)
                            {
                                flag3 = flag3 || SetDistrictAlpha(index2, index1, layer, cell.m_district1, Mathf.Min((int)byte.MaxValue, min + 120), (int)byte.MaxValue);
                            }
                            if (flag4)
                            {
                                flag2 = true;
                            }
                        }
                        if ((int)cell.m_alpha2 != 0)
                        {
                            bool flag4 = (int)cell.m_district2 == (int)district;
                            int  min;
                            int  max;
                            CheckNeighbourCells(index2, index1, layer, cell.m_district2, out min, out max);
                            if (!flag4 && Mathf.Min((int)cell.m_alpha2 + 120, (int)byte.MaxValue) > max)
                            {
                                flag3 = flag3 || SetDistrictAlpha(index2, index1, layer, cell.m_district2, 0, Mathf.Max(0, max - 120));
                            }
                            else if (flag4 && Mathf.Max((int)cell.m_alpha2 - 120, 0) < min)
                            {
                                flag3 = flag3 || SetDistrictAlpha(index2, index1, layer, cell.m_district2, Mathf.Min((int)byte.MaxValue, min + 120), (int)byte.MaxValue);
                            }
                            if (flag4)
                            {
                                flag2 = true;
                            }
                        }
                        if ((int)cell.m_alpha3 != 0)
                        {
                            bool flag4 = (int)cell.m_district3 == (int)district;
                            int  min;
                            int  max;
                            CheckNeighbourCells(index2, index1, layer, cell.m_district3, out min, out max);
                            if (!flag4 && Mathf.Min((int)cell.m_alpha3 + 120, (int)byte.MaxValue) > max)
                            {
                                flag3 = flag3 || SetDistrictAlpha(index2, index1, layer, cell.m_district3, 0, Mathf.Max(0, max - 120));
                            }
                            else if (flag4 && Mathf.Max((int)cell.m_alpha3 - 120, 0) < min)
                            {
                                flag3 = flag3 || SetDistrictAlpha(index2, index1, layer, cell.m_district3, Mathf.Min((int)byte.MaxValue, min + 120), (int)byte.MaxValue);
                            }
                            if (flag4)
                            {
                                flag2 = true;
                            }
                        }
                        if ((int)cell.m_alpha4 != 0)
                        {
                            bool flag4 = (int)cell.m_district4 == (int)district;
                            int  min;
                            int  max;
                            CheckNeighbourCells(index2, index1, layer, cell.m_district4, out min, out max);
                            if (!flag4 && Mathf.Min((int)cell.m_alpha4 + 120, (int)byte.MaxValue) > max)
                            {
                                flag3 = flag3 || SetDistrictAlpha(index2, index1, layer, cell.m_district4, 0, Mathf.Max(0, max - 120));
                            }
                            else if (flag4 && Mathf.Max((int)cell.m_alpha4 - 120, 0) < min)
                            {
                                flag3 = flag3 || SetDistrictAlpha(index2, index1, layer, cell.m_district4, Mathf.Min((int)byte.MaxValue, min + 120), (int)byte.MaxValue);
                            }
                            if (flag4)
                            {
                                flag2 = true;
                            }
                        }
                        if (!flag2)
                        {
                            int min;
                            int max;
                            CheckNeighbourCells(index2, index1, layer, district, out min, out max);
                            if (0 < min)
                            {
                                flag3 = flag3 || SetDistrictAlpha(index2, index1, layer, district, Mathf.Min((int)byte.MaxValue, min + 120), (int)byte.MaxValue);
                            }
                        }
                        if (flag3)
                        {
                            num7  = Mathf.Min(num7, index2);
                            num8  = Mathf.Max(num8, index2);
                            num9  = Mathf.Min(num9, index1);
                            num10 = Mathf.Max(num10, index1);
                            flag1 = true;
                        }
                    }
                }
                num12 = Mathf.Min(num12, num7);
                num13 = Mathf.Max(num13, num8);
                num14 = Mathf.Min(num14, num9);
                num15 = Mathf.Max(num15, num10);
            }while (++num16 < 10 && flag1);
            if (layer == DistrictTool.Layer.Districts)
            {
                Singleton <DistrictManager> .instance.AreaModified(num12, num14, num13, num15, true);

                Singleton <DistrictManager> .instance.m_districtsNotUsed.Disable();
            }
            else
            {
                Singleton <DistrictManager> .instance.ParksAreaModified(num12, num14, num13, num15, true);
            }
        }
        private void ApplyBrush(byte district)
        {
            GameAreaManager instance = Singleton <GameAreaManager> .instance;

            //begin mod
            DistrictManager.Cell[] districtGrid = FakeDistrictManager.districtGrid;
            //end mod
            float num  = 19.2f;
            float num2 = this.m_brushSize * 0.35f + num;
            int   num3 = FakeDistrictManager.GRID;

            Vector3 vector        = (Vector3)m_lastPaintPosition.GetValue(this);
            Vector3 mousePosition = (Vector3)m_mousePosition.GetValue(this);

            if (vector.x < -50000f)
            {
                vector = mousePosition;
            }
            vector.y        = 0f;
            mousePosition.y = 0f;
            Vector3 vector2 = Vector3.Min(vector, mousePosition);
            Vector3 vector3 = Vector3.Max(vector, mousePosition);
            int     num4    = Mathf.Max((int)((vector2.x - num2) / num + (float)num3 * 0.5f), 0);
            int     num5    = Mathf.Max((int)((vector2.z - num2) / num + (float)num3 * 0.5f), 0);
            int     num6    = Mathf.Min((int)((vector3.x + num2) / num + (float)num3 * 0.5f), num3 - 1);
            int     num7    = Mathf.Min((int)((vector3.z + num2) / num + (float)num3 * 0.5f), num3 - 1);
            int     num8    = num3;
            int     num9    = -1;
            int     num10   = num3;
            int     num11   = -1;

            for (int i = num5; i <= num7; i++)
            {
                for (int j = num4; j <= num6; j++)
                {
                    Vector3 vector4 = new Vector3(((float)j - (float)num3 * 0.5f + 0.5f) * num, 0f, ((float)i - (float)num3 * 0.5f + 0.5f) * num);
                    Vector3 a       = vector4;
                    if (instance.ClampPoint(ref a))
                    {
                        float a2    = Mathf.Sqrt(Segment3.DistanceSqr(vector, mousePosition, vector4)) - num2 + num * 2f;
                        float num12 = Vector3.Distance(a, vector4);
                        float num13 = Mathf.Max(a2, num12) - num * 2f;
                        float num14 = Mathf.Clamp01(-num13 / (num * 2f));
                        if (num14 != 0f)
                        {
                            int  min = Mathf.Clamp((int)(256f * num14), 0, 255); //TODO(earalov): should that 256f be replaced with HALFGRID?
                            bool flag;
                            if (num12 > 1f && district != 0)
                            {
                                flag = ForceDistrictAlpha(j, i, district, min, 255);
                            }
                            else
                            {
                                flag = SetDistrictAlpha(j, i, district, min, 255);
                            }
                            if (flag)
                            {
                                num8  = Mathf.Min(num8, j);
                                num9  = Mathf.Max(num9, j);
                                num10 = Mathf.Min(num10, i);
                                num11 = Mathf.Max(num11, i);
                            }
                        }
                    }
                }
            }
            int  num15 = num8;
            int  num16 = num9;
            int  num17 = num10;
            int  num18 = num11;
            int  num19 = 0;
            bool flag2;

            do
            {
                num4  = Mathf.Max(num8 - 1, 0);
                num6  = Mathf.Min(num9 + 1, num3 - 1);
                num5  = Mathf.Max(num10 - 1, 0);
                num7  = Mathf.Min(num11 + 1, num3 - 1);
                num8  = num3;
                num9  = -1;
                num10 = num3;
                num11 = -1;
                flag2 = false;
                for (int k = num5; k <= num7; k++)
                {
                    for (int l = num4; l <= num6; l++)
                    {
                        DistrictManager.Cell cell = districtGrid[k * num3 + l];
                        bool flag3 = false;
                        bool flag4 = false;
                        if (cell.m_alpha1 != 0)
                        {
                            bool flag5 = cell.m_district1 == district;
                            int  num20;
                            int  num21;
                            CheckNeighbourCells(l, k, cell.m_district1, out num20, out num21);
                            if (!flag5 && Mathf.Min((int)(cell.m_alpha1 + 120), 255) > num21)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district1, 0, Mathf.Max(0, num21 - 120)));
                            }
                            else if (flag5 && Mathf.Max((int)(cell.m_alpha1 - 120), 0) < num20)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district1, Mathf.Min(255, num20 + 120), 255));
                            }
                            if (flag5)
                            {
                                flag3 = true;
                            }
                        }
                        if (cell.m_alpha2 != 0)
                        {
                            bool flag6 = cell.m_district2 == district;
                            int  num22;
                            int  num23;
                            CheckNeighbourCells(l, k, cell.m_district2, out num22, out num23);
                            if (!flag6 && Mathf.Min((int)(cell.m_alpha2 + 120), 255) > num23)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district2, 0, Mathf.Max(0, num23 - 120)));
                            }
                            else if (flag6 && Mathf.Max((int)(cell.m_alpha2 - 120), 0) < num22)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district2, Mathf.Min(255, num22 + 120), 255));
                            }
                            if (flag6)
                            {
                                flag3 = true;
                            }
                        }
                        if (cell.m_alpha3 != 0)
                        {
                            bool flag7 = cell.m_district3 == district;
                            int  num24;
                            int  num25;
                            CheckNeighbourCells(l, k, cell.m_district3, out num24, out num25);
                            if (!flag7 && Mathf.Min((int)(cell.m_alpha3 + 120), 255) > num25)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district3, 0, Mathf.Max(0, num25 - 120)));
                            }
                            else if (flag7 && Mathf.Max((int)(cell.m_alpha3 - 120), 0) < num24)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district3, Mathf.Min(255, num24 + 120), 255));
                            }
                            if (flag7)
                            {
                                flag3 = true;
                            }
                        }
                        if (cell.m_alpha4 != 0)
                        {
                            bool flag8 = cell.m_district4 == district;
                            int  num26;
                            int  num27;
                            CheckNeighbourCells(l, k, cell.m_district4, out num26, out num27);
                            if (!flag8 && Mathf.Min((int)(cell.m_alpha4 + 120), 255) > num27)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district4, 0, Mathf.Max(0, num27 - 120)));
                            }
                            else if (flag8 && Mathf.Max((int)(cell.m_alpha4 - 120), 0) < num26)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district4, Mathf.Min(255, num26 + 120), 255));
                            }
                            if (flag8)
                            {
                                flag3 = true;
                            }
                        }
                        if (!flag3)
                        {
                            int num28;
                            int num29;
                            CheckNeighbourCells(l, k, district, out num28, out num29);
                            if (0 < num28)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, district, Mathf.Min(255, num28 + 120), 255));
                            }
                        }
                        if (flag4)
                        {
                            num8  = Mathf.Min(num8, l);
                            num9  = Mathf.Max(num9, l);
                            num10 = Mathf.Min(num10, k);
                            num11 = Mathf.Max(num11, k);
                            flag2 = true;
                        }
                    }
                }
                num15 = Mathf.Min(num15, num8);
                num16 = Mathf.Max(num16, num9);
                num17 = Mathf.Min(num17, num10);
                num18 = Mathf.Max(num18, num11);
            }while (++num19 < 10 && flag2);
            Singleton <DistrictManager> .instance.AreaModified(num15, num17, num16, num18, true);

            Singleton <DistrictManager> .instance.m_districtsNotUsed.Disable();
        }