/// <summary> /// [Delegate] Exit the application. /// </summary> public void OnClickAction() { GameAppManager gameAppManager = FindObjectOfType <GameAppManager>(); if (gameAppManager) { gameAppManager.ExitApplication(); } }
/// <summary> /// [Delegate] Resume game from pause. /// </summary> public void OnClickAction() { GameAppManager gameAppManager = FindObjectOfType <GameAppManager>(); if (gameAppManager) { gameAppManager.UnPauseGame(); } }
private void TriggerVictoryCondition() { GameAppManager gameAppManager = FindObjectOfType <GameAppManager>(); if (!gameAppManager) { return; } gameAppManager.EndGame(); }