Beispiel #1
0
        public override void Serialize(IDataWriter writer)
        {
            writer.WriteShort(((short)(m_effects.Count)));
            int effectsIndex;

            for (effectsIndex = 0; (effectsIndex < m_effects.Count); effectsIndex = (effectsIndex + 1))
            {
                FightDispellableEffectExtendedInformations objectToSend = m_effects[effectsIndex];
                objectToSend.Serialize(writer);
            }
            writer.WriteShort(((short)(m_marks.Count)));
            int marksIndex;

            for (marksIndex = 0; (marksIndex < m_marks.Count); marksIndex = (marksIndex + 1))
            {
                GameActionMark objectToSend = m_marks[marksIndex];
                objectToSend.Serialize(writer);
            }
            writer.WriteVarUhShort(m_gameTurn);
            writer.WriteInt(m_fightStart);
            writer.WriteShort(((short)(m_idols.Count)));
            int idolsIndex;

            for (idolsIndex = 0; (idolsIndex < m_idols.Count); idolsIndex = (idolsIndex + 1))
            {
                Idol objectToSend = m_idols[idolsIndex];
                objectToSend.Serialize(writer);
            }
        }
Beispiel #2
0
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     Mark.Serialize(writer);
 }
 public override void Serialize(IDataWriter writer)
 {
     base.Serialize(writer);
     m_mark.Serialize(writer);
 }