Beispiel #1
0
        static int _m_IsRaycastLocationValid(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.UIImage gen_to_be_invoked = (Game.UIImage)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector2 _screenPoint; translator.Get(L, 2, out _screenPoint);
                    UnityEngine.Camera  _eventCamera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));

                    bool gen_ret = gen_to_be_invoked.IsRaycastLocationValid(_screenPoint, _eventCamera);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }