Beispiel #1
0
        private bool knownFishingRodEquipped()
        {
            var tmpInventory = new Game.Static.Inventory();

            Objects.WoWItem tmpMainHandItem = tmpInventory.GetEquippedItem(Enums.EquipSlot.MainHand);

            if (tmpMainHandItem == null)
            {
                return(false);
            }

            foreach (Game.Static.Items.FishingPole tmpFPole in Game.Static.Items.Fishing.FishingPoleList)
            {
                if (tmpFPole.Id == tmpMainHandItem.Id)
                {
                    if (firstRound)
                    {
                        UpdateFishingSkillKnowledge();
                        Helpers.Logger.Append(tmpMainHandItem.Name + " is equipped in main hand. Going fishing!");
                        Helpers.Logger.Append(tmpFPole.Name + " is giving us +" + tmpFPole.SkillEnhancement + " fishing skill");
                        Helpers.Logger.Append("We do have the Fishing spell and a current skill of " + currentFishingSkill + "/ " + maxFishingSkill);
                    }


                    return(true);
                }
            }


            return(false);
        }
Beispiel #2
0
        private void btn_FishingTest_Click(object sender, EventArgs e)
        {
            var tmpInventory = new Game.Static.Inventory();

            Objects.WoWItem tmpMainHandItem = tmpInventory.GetEquippedItem(Enums.EquipSlot.MainHand);


            if (tmpMainHandItem == null)
            {
                return;
            }

            Helpers.Logger.Append("Equipped in main hand: " + tmpMainHandItem.Name + ", id: " + tmpMainHandItem.Id);

            foreach (Game.Static.Items.FishingPole tmpFPole in Game.Static.Items.Fishing.FishingPoleList)
            {
                if (tmpFPole.Id == tmpMainHandItem.Id)
                {
                    Helpers.Logger.Append(tmpFPole.Name + " is giving us +" + tmpFPole.SkillEnhancement + " fishing skill");
                    break;
                }
            }

            var player = ObjectManager.Player;
            int currentFishingSkill = 0;
            int maxFishingSkill     = 0;

            #region gathering fishing skill info
            //update the skills, just in case
            player.Skills = new Game.Static.Skills().GetAllPlayerSkills();

            foreach (var tmpPlayerSkill in player.Skills)
            {
                if (tmpPlayerSkill.Id == Enums.Skills.FISHING)
                {
                    currentFishingSkill = tmpPlayerSkill.CurrentLevel;
                    maxFishingSkill     = tmpPlayerSkill.MaxLevel;
                    break;
                }
            }
            #endregion
            string fishingSpellNameString = "Fishing";
            int    fishingRank            = ObjectManager.Player.Spells.GetSpellRank(fishingSpellNameString);
            if (fishingRank > 0 && currentFishingSkill > 0)
            {
                Helpers.Logger.Append("We do have the fishing spell and a current skill of " + currentFishingSkill + "/ " + maxFishingSkill);
            }
        }