static StackObject *get_UseNativeDialog_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); Game.Runtime.HotProcedure instance_of_this_method = (Game.Runtime.HotProcedure) typeof(Game.Runtime.HotProcedure).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.UseNativeDialog; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *ChangeProcedure_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); GameFramework.Fsm.IFsm <GameFramework.Procedure.IProcedureManager> @procedureOwner = (GameFramework.Fsm.IFsm <GameFramework.Procedure.IProcedureManager>) typeof(GameFramework.Fsm.IFsm <GameFramework.Procedure.IProcedureManager>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); Game.Runtime.HotProcedure instance_of_this_method = (Game.Runtime.HotProcedure) typeof(Game.Runtime.HotProcedure).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.ChangeProcedure <Game.Runtime.HotProcedureMenu>(@procedureOwner); return(__ret); }