async Task SetToNewLand(Galleass3D.Contracts.Land.ContractDefinition.LandGeneratedEventDTO generateLandEvent)
        {
            Debug.Log("Land got generated: " + generateLandEvent.X + " " + generateLandEvent.Y + " - " + generateLandEvent.Island1 + " - " + generateLandEvent.Island2 + " - " + generateLandEvent.Island3 + " - " + generateLandEvent.Island4 + " - " + generateLandEvent.Island5 + " - " + generateLandEvent.Island6 + " - " + generateLandEvent.Island7 + " - " + generateLandEvent.Island8 + " - " + generateLandEvent.Island9);
            CurrentLandDetails = await GetLandDetails(generateLandEvent.X, generateLandEvent.Y);

            CurrentLandDetailsDirty = true;
        }
Beispiel #2
0
 void HandleLandEvent(Galleass3D.Contracts.Land.ContractDefinition.LandGeneratedEventDTO generateLandEvent)
 {
     LandManager.NotifyLandGeneratedEvent(generateLandEvent);
 }
 public async void NotifyLandGeneratedEvent(Galleass3D.Contracts.Land.ContractDefinition.LandGeneratedEventDTO generateLandEvent)
 {
     await SetToNewLand(generateLandEvent);
 }