/// <summary>
 /// Create path based on wave number.
 /// </summary>
 /// <param name="wave"></param>
 public void CreatePathAndMove(GalagaHelper.Formations form, int RoundNumber)
 {
     GalagaHelper.ClearWavePath();
     GalagaHelper.GetWavePaths(form, RoundNumber);
     GalagaHelper.Wave1Delay += 0.06f;
     if ((int)form == 2 || (int)form == 3)
     {
         myTween.Add("path", GalagaHelper.SecondWavePath);
         if (gameObject.name == "EnemyTwo (16)" || gameObject.name == "EnemyOne (12)")
         {
             Debug.Log(GalagaHelper.SecondWavePath[10].ToString().Bold().Colored(Colors.darkblue));
         }
     }
     else
     {
         myTween.Add("path", GalagaHelper.FourthWavePath);
         if (gameObject.name == "EnemyTwo (16)" || gameObject.name == "EnemyOne (12)")
         {
             Debug.Log(GalagaHelper.FourthWavePath[7].ToString().Bold().Colored(Colors.darkblue));
         }
     }
     myTween.Add("time", movePathTime);
     myTween.Add("delay", GalagaHelper.Wave1Delay);
     myTween.Add("easetype", "linear");
     myTween.Add("onComplete", "EnemyCompletePath");
     myTween.Add("onCompleteTarget", gameObject);
     iTween.MoveTo(gameObject, myTween);
     Debug.Log(gameObject.name.Italics().Bold().Colored(Colors.red) + " has added Itween path.".Colored(Colors.red));
 }